Xcode 15 very slow reddit. Compiling for visionOS currently requires Xcode 15 beta 2.
Xcode 15 very slow reddit Its improvements are not high on Apple's priority list. Its a very long text and only some parts of it should be bold. NET builds may be opinionated about the Xcode version. 0 (15A240d) the iOS 17 Simulator is very slow when running SpriteKit apps. Now installs via Xcode take on average 250% more time. Of course the project builds and runs just fine in simulator. Support just tries to upsell you with m1 -> m2, 8gb ->16gb ram etc. app does not seem to suffer from these problems. I have >20 macbook 2016-2018 , few of them has highest ram and memory. 2 on Monterey ran very smooth for me, even for simulator. 2GHz 6 core i7, 16gb rRAM, 555x GPU. It bounces in the dock maybe 20 times before finally opening. It’s so slow to run Xcode and the fans just keep turning on and the computer gets so damn hot just to open the simulator. I think you will stand a better chance trying to work with a decent used mac than going with the cheapest solution. Maybe I need a new replacement but I’m confused on the difference in M1 and M1 pro for my needs. Iphone simulator keeps being on a black screen for hours. It is quite slow, about 25 minutes. After spending two days on converting my project from Swift 2. SpriteKit is Apple's proprietary 2D games framework introduced in iOS 7 with built-in support for physics… Is there any way to speed up the Xcode debugger? It's very slow when you want to step through break points in the code and has the spinning activity indicator for a long time while it loads all the variables in to the debugger. Xcode 15 is a buggy, crashing mess, has a slow and featureless debugger, a painfully limited editor, a terrible Git UI and is missing a lot of very obvious things like CUT LINE. It is either over a virtual network over the USB cable or over WiFi. We also were running into very long queuing times more and more frequently. Get the Reddit app Scan this QR code to download the app now I have the 2018 MBP 15", 2. Reddit thread. The Xcode version shouldn't matter to Rider, the . 0 i have finally managed to make a succesful build… We primarily use MDM for managing iOS devices in shared/no user affinity mode. Your submission has been removed. However I have Copilot in VSCode so that's still a win. 15 to compile) Since Xcode 15 and Sonoma, it’s a nightmare to use. 1 and I don't think this problem was there on 12. I currently have a dual core 1. No graphical work. 0 -> 13. 0 was terrible on release and only improved a couple of versions later. It was slow and very difficult to manage. That should be easy enough to test, install Xcode 15 and Xcode 14 side by side and use xcode-select to switch between them. Swift compilation and SwiftUI previews are very slow on the Intel. 3) or expected behavior, but it adds a substantial amount of extra waiting time not to mention untold frustration. Same issues. I'm certainly disappointed in the Mac Pro results, especially since it seems that Xcode completely pegs all the 16 cores during a compile, but even at 3. You don’t even need Xcode. The mac minis in Xcode cloud are very very slow. It’s super slow and eating my battery life badly. For all devices, uncheck "Connect via network". After spending 3 years working with Visual Studio and Resharper, coming back to Xcode feels like coming back to the dark ages! Navigating the code and code completion feel so slow compared to what else is out there, and not having any other real options besides AppCode is a shame. 4 GHz - HDD 500 GB - 4GB a good machine to use Xcode right now and in the future? Hi all, I'm running Xcode 9. Xcode is fast and optimized for Objective C not Swift. XCode is really shit and feels like fallen down back from the 90ies. Maybe you are connecting via network (that not disable in Xcode 15). xip from developer. Our codebase doesn't have any scenes UI. My internet is generally fast. 0 GHz 6-Core Intel Core i5 it takes <7secs. Latest version of Xcode. My VM doesn’t have much RAM, though, but it does have an SSD. This is unusable for testing games. VS 2022 is fast, has an amazing debugger and runtime/static analysis tools, and has Clang/LLVM, CMake support, Clang-Format, and Clang-Tidy support built-in. Debugging is horribly slow, extremely limited. Trying to install it from the App Store is an exercise in futility. Debug your Mac and see why it’s so slow ? I haven’t ran into any issues running Xcode on the horrible 2017-15” 16gb ram i7? (Worst Apple device ever owned but it does the job) Honestly you don’t need a Mac. I live in the Big Apple (literally), have 100 Mb/s download according to Netflix's fast. Last day , the operating system automatically killed my app multiple times because it was using too much memory. App cannot be installed. Like just in editor mode. I think Apple deliberately schedules the . Op makes a very concerning point, that M Series users are complaining about Xcode performance. The code you write in Xcode 15, might not even build in Xcode 14. I just tested running building with simulator on Xcode 15. the time to build my Xcode project on my 2018 MacMini 3. 2- I am Beginner and Xcode 15 not catching my mistakes immediately same as Xcode 14 I have Sonoma and Xcode 15 installed. Oct 13, 2023 ยท Some slowness can be expected as Xcode attaches extra processes to your app/device for debugging, though here's a couple things to try. What could be the problem here? I use it mostly for Xcode. 2 was pretty snappy with incremental launches to Sim or device within a sec or two after compile/link. Come to find out on iOS 17 + Xcode 15 Apple is now FORCING developers to debug over the network. The SPM setup might not build in Xcode 14. net (yes, I used the proper capitalization for Megabits vs MegaBytes), and downloading anything from Apple's servers (new apps, updates, etc. You are not alone. Now Xcode 15. Here’s a better tip: Download Xcode. With Xcode for me it’s really about habits and I am seriously starting to like Xcode now. I could solve this editing problem, if i would make for every language an own main storyboard not only one in basic. Xcode seems to always be at 100% CPU even when doing nothing. It would instantly become 4,000x better. I deploy a policy/configuration, and it apparently gets pushed immediately using WNS, but then your stuck waiting for the dashboard to update for what can be 15 or 20 minutes. XCodes. App Store is a terrible experience. Go to the downloads section on your developer account and just download the package from there and install it once downloaded. This is possible, but slow. I have nothing but Teamviewer, XCode and VSCode running (I do all my devwork on a Windows machine and Teamviewer in to build in XCode, so it's not like I'm running a lot of software or anything else that should cause this. 1- slow performance especially when trying to test the app on simulator or physical device, I tried to used simulator running iOS 16. Xcode is the de facto IDE for MacOS with practically no competition. A subreddit to discuss, share articles, code samples, open source projects and anything else related to iOS, macOS, watchOS, tvOS, or visionOS development. We're starting to see new features that are ARM only in macOS Ventura - not important features, really, but it's just the start. So im still using iphone 14 with ios 16 as primary simulator. But i am afraight that my app is very slow after it with so many main documents. Obj-C projects build faster than Swift ones. There's no real plugin architecture so no GitHub Co-Pilot etc. The M1 can run both Intel and ARM binaries, including many iOS apps. Anyhow, just an explanation for reasons why version 13 is not perfect yet. A subreddit to discuss, share articles, code samples, open source projects and anything else… To recap: developers in some countries (China in particular) had a hard time installing Xcode because of slow downloads so they would go to alternate download sites. Now Xcode is so fucking slow I am literally considering switching careers instead of switching tabs, I work on a large scale project with a a moderate amount of modularization and really not that many packages. 0 presents a lot of problems as well and it's almost unusable for some projects. When launching JetBrains IDEs or VSCode or Visual Studio, they appear ready for work within a couple of seconds. On a side note, the merge tool is a steaming pile of crap compared to AppCode's (JetBrains merge tool is magic). Not sure if this is a bug (and if so why it wasn't fixed in Xcode 15. Edit 2: It seems to be downloading very slowly; perhaps Apple's download servers are overloaded from people updating to the latest iOS release. This has been a known thing for many years at this point and Apple has chosen not to fix it. For some time now I've started noticing that Xcode is taking a lot of RAM and started getting system alerts about this . I can load up a simple App in the simulator after some waiting. Any ideas of what this could be? Hey, am fairly new to SwiftUI + Xcode and now it’s running really slowly. apple. 4 (release). It's just like visual studio XCode is nothing like Visual Studio. I'd avoid the "cheapest" option and try to find the most cost effective. As a result, it's slowly starting to show its age. To run and debug I still use XCode, unfortunately. Both Xcode and VS-Code are built on the sourcekit-lsp language server protocol which is open source software from Apple to provide ide support for swift (and obj c). The Completion system works very well for objective c but again swift isn't there yet. 4 on my macbook air and learning beginner's tutorials online. The fact that they don’t have software pre installed makes it even worse because the first 5 min of your build are installing swiftlint and any other tools you need to do the build. Instead I am finding it to be slow, with a battery draining from full in less than 4 hours. But it’s very convenient. Xcode 15 works mostly fine on my 0. 5 and running Xcode 15. It’s quite good for Xcode development using Swift. 2GHz fails to outperform a 3. Tried deleting and reinstalling and still no fix. SwiftUI is very slow. 3. I was expecting a lightning fast, state of the art laptop. g recent bug with Spotlight). 0T hybrid hard drive had a slow read and write speed. XCode still takes a minute on my Mac M1 pro, letting the app icon dancing all the time. (M1 Mac mini 16GB RAM)diagnosticd and SpringBoard seem to be hogging the processor. I just started to deep dive into Swift and Xcode few weeks ago. It seems slower than my previous, decade-old, 2012, 15” MacBook Pro (which still ran instantly fast). Xcode is such a terrible IDE compared to JetBrains quality of developer experience. I was very excited and immediately followed the official tutorial and successfully installed the latest system MacOS14. I'm very much a beginner, to any type of coding- but I need to learn swift from the ground up for a passion project. It's been happening for a while but it's starting to get really annoying, thinking it started with Big Sur. So please excuse any foolish… I really want to hear some M1 xcode users chime in on this thread also. 3 on a MacBookPro9,2 (2nd gen, mid-2012, 13-inch). Hardware, OS, and Xcode. As title says. I started a virtual iPhone 13, and even the menus aren't very smooth like under 30 fps. Sometimes it just won't work. Asking about Xcode 15 beta, which cannot upload to Testflight/Appstore yet, which means you would need to ship code written and tested in Xcode 15 from Xcode 14. I've tried reinstalling Xcode, rebooting my computer, clearing all unecessary cache data for Xcode & the project & that hasn't helped. Xcode 15. The MSVC compiler is also obviously far ahead in terms of C++20 support than the Clang bundled with XCode. Both machines are use the same code from my Github repository. Just downloaded Xcode 15. x. Would second the vs-code extension for most people. Xcode is yet another layer of emulation on top of the VM, and its a hardware beast without emulation. com and 31 MB/s download from speedtest. We have been migrating from Airwatch to Intune since January this year and have been frustrated by the 15-30 minutes it takes for apps and settings to apply but we recently discovered a method for deploying things almost instantly when devices are reset. Release/debug build configuration Try setting your build config from the Product menu > Option+click Run and set the build configuration to Release and see if that helps. Apple seriously needs to just hire JetBrains to build Xcode. But holy molly how is it possible that Xcode is THIS slow, I have to wait like 10 fucking seconds to switching between pages, 10 seconds! Regarding #5: Apple's servers are atrocious most of the time. Hey u/Individual_Maximum52, unfortunately you have negative comment karma, so you can't post here. You just have to get on with it and suffer. 4, although I knew that the 1. com and install that version. My current mac is not supported for the upcoming Sonoma. If I close Xcode and open it again though, it opens up quickly after about a second. In Xcode go to "Window" -> "Devices and Simulators". 1 beta to do a fresh install of macOS 11. In reality, the process would take minutes and simulator often stuck in black screen. The annoying… Now Xcode is so fucking slow I am literally considering switching careers instead of switching tabs, I work on a large scale project with a a moderate amount of modularization and really not that many packages. Mind you, running Xcode makes the fans roar and hardly subside. Same issues with SwiftUI but at least it’s Don't touch Xcode. Xcode was slow and I had the same in 2024, macincloud is terrible for development. I’m on a 2019 15” MacBook Pro with 6 cores and 16gb of DDR4. There is no solution for the time being. Compared to 5 minute for our front ends and 15 mins for Android, it’s the slowest of the bunch. It outputs the code as comments and is very buggy ๐ญ Xcode kept disconnecting from the device and dropping debug sessions. The launching of app is extremely painfully slow, and debugging is slow as well. As such, I'm never going to recommend When I create a brand new Xcode Project, the autocomplete is smooth as it should be. Apparently this issue has been around since Xcode 11 or so and somehow got activated for some of us after updating. You must currently use an Apple Silicon (M1/M2) Mac in order to compile for visionOS. Go to finder, applications folder, utilities folder. I took a break just before SwiftUI came out to do . I don't experience the slowness with a 100% Objective C project. Finally, we wanted more control over the builds and their output. VSCode is the best imo. Connect via cable and wait for finishing all process Start running. It's slow, debugging a chore, no real Co-Pilot support etc. net-android and . Though the ios 17 simulator is painfully slow, both on iphone 14 and 15. NET development. 2 to Swift 3. ) takes forever. On Xcode 15 release version 15. The 8 GB version lagged for several seconds after almost every app switch once I used more than 8 GB of ram, which I usually did. Previews load incredibly slowly if at all, the simulator takes ages to boot up (and at times uses 150-200% of the CPU just sitting idle) and the compiler is frequently “unable to type-check this expression in reasonable time“, even in some pretty simple views or with obvious errors. I am not an expert but I have feeling data VMware is running as sata Mode not nvme ssd. Since XCode is free, there's no market for a third-party 937 subscribers in the spritekit community. Hi, I've been using Xcode for more than 4 years and switched to M1 Mac one year ago (MacBook Pro 13" 16 GB). As someone who uses Xcode, Android Studio and VSCode regularly, I would say Xcode is pretty bad but not as bad as Android Studio. net-maui have, and are, killing the whole ecosystem. I can go on and on about how slow SwiftUI preview is. Looking for solution aside from upgrading hardware. CUT LINE!! Cmd+X. Linux but it is very slow for Guild Wars 2 on Reddit. I often run Sketch and browser with many tabs in addition to Xcode, and I have returned 8 GB version and got 16 GB. Why on earth is App store / installd upgrade of Xcode 13. 1 seems very noobish question in the iOS development world. Device connected via usb is unreachable. It seems the best bang for your buck right now when it comes to compiling projects is the Mac mini. Both Xcode and the simulator are extremely slow. But it served us mostly very well, and our production builds still use it. It depends. Background: Apple for some reason is now forcing wireless debugging when using Xcode 15 with iOS 17. I then started a cross-platform Flutter app I'm maintaining, and it is very slow like 5-10 fps, where it is easily 30-60 fps on Android Emulator (same codebase, debug mode so slower than production build). Recently had to update to xcode15 to test ios17 stuffs and man it was terrible. I have had some bug where the app wont build, but it wasent persistent. Simulator doesn't open. ) When the code is ready to deploy to TestFlight or publish to the App Store, I can save money by prepping it in Xcode but then deploying it through FastLane and GitHub actions. I am not sure of your situation. 71. I just upgraded to an MacBook Pro M3 Max with 36Gb RAM. I always used the console for print statements and I don't want to see all the runtime issues in the console, I want to only output the print statements. Felt the same when moving from VSCode to Xcode, honestly. If you were to compare the future version of Xcode 13. I didn't feel any discomfort when using MacOS12. Xcode is a pile of garbage. Noise is terrible. Lol, i use XCode since the very first version, since Macbook pro 2011 till now Macbook pro 2018. Android Studio is slow plus the build process fails every second or third time and I have to clean the build folder to fix it. Xcode 15 is one of the most buggy releases they made. CPU usage is very high. net-ios I will happily shit on MAUI and will go as far as saying Xamarin Forms and . Cleaned up everything with DevCleaner, restarted Xcode. Couldn't figure out why until I went to see if my "Connect via network" option for my device was turned on. Dev forums mega thread. 6 ghz intel i5 MacBook Air 2019. Apple figures developers will tolerate any issues with XCode for the privilege selling into their ecosystem. I’m working on MacBook Pro 2020 on Sonoma 14. Sorry it probably less but you get the general idea. Xcode in my imagination should be I press command R the thing builds within a few second and simulator launch instantly and the app load on screen. . Anyone else's Xcode 15 a steaming pile of crap and constantly crashes throughout the day? Often it happens when looking up system icons in IB. I use xcode 15. No need to “upload” anything as it takes it straight from your GitHub repository based on a condition that you set. Unless someone donates Macs for you, you need to tell the school that you've NEVER been able to run the development tool for iOS (Xcode) on Windows, the Macs REQUIRE at least 8 GB and even then it will be slow and you need at least 60 GB of free drive space to download and install Xcode and still run a build. I am moving back and forth between Xcode 14 and 15 (14 to code and commit. It is getting better for Swift but Xcode / Interface Builder has been around since the 80s and it has always been an Objective C tool. 1 on my M1 MacBook Air (8 gb) and I have been facing lot of issues . I remember VMware 15 was asking on vm creation steps but 16 not asking, not sure if it detects automatically. 1. I want to buy one of the new M1 Macbooks (or M2, but for this one, there are of course no experiences yet) and from all the tests - especially about battery life of the different Macbook versions - you can find online, I haven‘t found one, that gives a good overview of battery life under more resource-heavy usage when using XCode with Simulators and all that stuff. I'm currently on the newest Xcode 13. I'm using Xcode 15 stable. Go to Xcode View community ranking In the Top 10% of largest communities on Reddit. The only way to get macOS working in a VM is x86 based Hackintosh. Everything is done programmatically, which works fine. Git integration is terrible and UI blocking. I’m really curious if it’s just me, or does Intune seem to have a very slow feedback loop as well as slow deployments. For more information about development setup, refer to Development & Iteration Debugging is an important skill for a programmer. I currently have 40GB of RAM but I need to get a new machine and the mac studios are very pricey. The use I have for it is basically a glorified web browser / doc x / spreadsheet / PDF editor. They're not particularly fast on the M1 but they're better at least. All works fine, including Wi-Fi after patching kexts and rebooting twice, and boot time is around 18 seconds from Apple logo to login screen, and remains this way after manually installing some applications and using the system normally for a while. I have used Xcode for roughly 12 years and it has improved almost every year since I started with Xcode and Interface Builder 3. Compiling for visionOS currently requires Xcode 15 beta 2. Memory usage was about 22gb. As someone who's been a Xamarin Native developer for 10+ years and is a huge proponent for . Why is downloading Xcode so slow? My download speed is literally capped at 25kbps regardless if I use chrome/safari, restart my router, use LAN, etc. 4 or 13. Tried clean… Apple isn't supporting (broadly) their x86 macOS anymore. Memory usage was at about 25/32gb. It works just fine, though a bit slow. Im also still using an Intel Mac and if Im still going to be lacking performance with xcode on these new machines that appear to be really fast, why upgrade now. But even safari is slow. Don't install through the App Store. SwiftUI Preview will keep the CPU at 70% usage but sometimes it crashes. I keep preview turned off. But what happened next was frustrating. I was surprised no one mentioned but xcode 15 just wont work. Is this happening to anyone? Anyone know how to fix the slow initial startup time? However, in Energy - 12 hr Power, Xcode beta is at 292, Safari is 98, and everything else is below 10. 16 votes, 13 comments. XCode has a crappy third party extension for copilot which sucks. I now primarily use it for xcode. However, every time I tried running the simulation… Xcode suddenly SUPER slow Heya everybody, I've been building apps based on tutorials and Apple's Swift fundamentals guides for the past week and probably opened 15+ different Xcode projects on my M1 Mac mini (16GB ram with over 90GB free on SSD). I'm wondering if there's a setting I should use instead to build / run apps locally. Ah and let's not forget about the development tools: Xcode 14. Xcode crashes by doing any of the following: On Organizer ->Select Target -> Press Distribute -> Select Appstore/Tesflight -> Click Distribute/also Click Cancel -> Crash On Organizer ->Select Target -> Press Validate -> Select Target -> Click Validate -> Crash I have a late 2012, 8 G, but with an aftermarket 512g ssd. Please see my similar question here Just wanted to know what’s the performance is like using Xcode on M1 or M2 based MacBook pros since my intel based MacBook Pro 2019 is very slow . I also use a Mac Mini (trash can version) with full specs and it runs Xcode very well. The major reason was for the ergonomics of having builds live alongside code and issues. Posted by u/Pseudonymus21 - 1 vote and 2 comments For me is that Xcode is manifestation of Apple motto "It just works, but when it don't it just don't work". Does Xcode really suck this fucking bad? It was slow ass fuck on my 2017 MBP, but I spend 40% of the time troubleshooting the fucking previews. Video is slow too. iOS 17 switched to network debugging. I even reinstalled macOS several times. 7. The pain of Xcode reduces for me the longer I work with it. I guess you get used to it. Simulator so slow it's unusable after download xcode 10. I use a 2019 Lenovo for everything else. A build that takes 2 min on a Mac stadium runner take 14 min in Xcode cloud. Visual Studio has many problems, but it doesn’t have the bizarre and ridiculous issues that infest Xcode. 136K subscribers in the iOSProgramming community. When I moved from enterprise development using Microsoft Visual Studio with ReSharper over to iOS development with Xcode, for quite a while I assumed that my installation was corrupt. I’m looking for a cheap and affordable option to make apps which I can use on my iPhone so is a Mac mini (October 2014) Core 15 1. Bottom line, ignore anyone shitting on MAUI without telling you specifically why they prefer an alternative. In the Xcode 15 update it seems that Apple now wants to display runtime issues and warnings in the normal console. Very often Xcode start hogging cpu and ram for no reason (e. Tips: Unpair Connect 2 devices with difference wifi network (if possible) to make sure not connect via network Restart 2 devices (Mac and iPhone), start Xcode and wait for it finishing all process. 14. Edit: The problem seems to be fixed by cleaning cache files using CleanMyMac X and restarting the computer. 0 GHZ i5 with 6 cores. 4 or . For fuck's sake Apple. 5 with Xcode 12. I sorely wish they would just hire JetBrains to develop them a new one. When it comes to Jetbrains products, I am very eager to use impolite and childish words, to be honest, but I am going to stay civilized ๐
. Hey, all, Using Patched Sur 0. Just did a test and opened approx. 5 minor Xcode releases to coincide with the App Store requirement for using the latest Xcode. I can't even use my iPhone on it anymore because it thinks it needs to be put in Developer Mode, repeatedly and never comes good. I bought a 2020 M1MacBookAir because its supposed to be hugely faster at compiling xcode, however, compiling the same project is taking >65secs. Despite that light workload and the power of a 16" macbook pro (intel but still), XCode regularly gets super slow, where the character I type show up in by groups of 2/3, it's laggy, the errors take forever to appear and go and the code suggestion doesn't show up. Last year in April of 2023 XCode 14 was required and now next month April of 2024 XCode 15 will be required. 3! Now time between build success and Sim launch of App is 1-3 MINUTES! What’s going on? I did the clear Xcode caches as recommended, No change. Conclusions. Question I find it tolerable for small projects, but too slow for bigger ones. Problem is some of those sites would have versions of Xcode that would slide malware code into apps, and they’d get all the way to the App Store in some regions. This fixed the laggy typing for me at least in Xcode 13. It's a shame AppCode went the way of the dinosaur. 11 project. I almost never used Preview in Xcode 15, just test on my physical device. Sometime in the last day or two, Xcode has slowed down a lot. But holy molly how is it possible that Xcode is THIS slow, I have to wait like 10 fucking seconds to switching between pages, 10 seconds! That worked, but the text of my uilabel is completely bold in the translated version. Every single new versions of xcode is very slow at importing files. Is 24GB of RAM plentiful enough for Xcode 15 and to run the various simulators? I'm thinking about going with the mac mini with 1TB SSD. 4, also the preview take a long time to load. When it finally does work, you cant sleep or log off otherwise the libraries will have to build again. 1 so slow? Taking more than 20 hours on a 2017 macbook pro w/1TB SSD. Do you have the latest OpenCore installer? I'm using Xcode 15. 5. 1, you would see very different results. the same stuff on my computer, but using Xcode 14 rather than the beta. I have a Intel CPU so I am not sure if this is a x86 specific issue. I have to be very careful to not run too many apps or it slows to a crawl. It takes a long time to compile, but that's not the really annoying thing. This project takes 10 minutes to rebuild on a new Mac and probably 20-30 in the VM. My Mac heats up real fast when I run my app and I cannot run my app more than one time in the simulator because it gets stuck in a blank screen . I know how to handle things and i think you don't realize the difference between using trackpad and mouse in XCode. DO NOT message the moderators; if you have negative comment karma, you cannot post here. The fps barely gets over 15 fps and everything is lagging. It's brutally slow and prone to issues. For Rider, it would work with both of them. I am seeing the exact same issues with Xcode 13 and a iOS 15 device (iPhone X). 2. Been using VSCode as a daily driver for the past years. Watching Console for 'app store' shows progress, now at 'Completed: 965 of 1000', but this is just plain ridiculous. When I need to test it in the simulator, run it in Xcode Cloud or on a remote Mac from AWS or MacStadium (or some cheap Mac that I buy used, maybe. rwtaaf lgl czm mqfudk kto weprsr fmft dyiee kbmjy nmyxztq