Factorio solar panel ratio calculator " So, for these modded items 5 panels to 4 accumulators should be a good enough ratio. 428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle. 25MW if you want to be more precise. Therefore, the ratio is 40/42 = 0. 1MW this works out to 50 solar panels and 42 accumulators exactly. General. Radar consumes 300kW which is 5 solar panels at it's full. You'll need a lot of room! The ratio is right, but it doesn't factor in the length of the dusk/night/dawn (I think it's roughly 125 seconds where solar panels are not running) - so even though 20 banks will give me 100MW of power output and 5GJ of stored energy - it will only last 50 seconds at max output which is not nearly long enough to sustain me through the night. You need to build solar panels to produce at least 142mw(60kw*2366 solar panels). A solar panel generates 60kW during the daytime. 8MW of fuel and produces energy stored in steam at 100% efficiency. If The first calculation is your accu/solar ratio: the number of accumulators divided by the number of solar panels. Factorio version: 0. 0: Now connectible to the circuit network. 5 + 0. Or more precisely you need power_consumption_in_w / 30 kW solar panels. Remember that a key advantage of accumulators is that they can deliver an instantaneous surge of up to 300kW each, seven and a half times times what they can deliver Calculate optimal ratios for feeding recipes, search through the research-tree, specialized tools to view game-information. A factory pulling a constant 4. Jump to page: Also makes solar panels realistically worse, because solar panels have had it too good for too long. 84, I will calculate the ratio for 1 solar panel. Improvements to design and cost reductions continue to take place. So a value of 0. - Factorio 1. So your efficiency is (20×4 + 24×9) / (18×18) = 91. In general this is a technique which works well when you've just researched accumulators and solar panels, but don't have enough resources to build big solar farms and accumulator farms yet. I almost always try to stick a layout similar to the picture sbroadbent posted. General discussion. The night time set would have the accumulators. Last edited by Jetboy on Thu Jan 02, 2025 12:27 am, edited 1 time in total. During the day, excess power generated is stored in accumulators , during the night, accumulators release their charge to power your factory. But for me, it doesn't really change at all: solar panels are Very expensive, even compared to steam. It's not easy to calculate the average Now, we've found out everything there is to know. 847 accumulators for 1 solar Provides a UI that calculates solar panel / accumulator ratios. With this we can easily get the boiler ratio, because we know the remaining 30% has to be covered by the boiler. 66s. Given that here's a table to easily find out how many solar panels and accumulators you need to reach desired power output: Counted when a user downloads a mod release for the first time. 18 - 1. 84672 For Nauvis ~0. 84 in vanilla. 4 Date: 2021. 98K users. 4%. OCD-friendly solar array, 0. While the sun is out, your solar panels have to output Q power (where Q > P). - Solar Panel used: signal strength of one. b. 84. Given that here's a table to easily find out how many solar panels and accumulators you need to reach desired power output: So I decided to calculate the costs and noticed, it was worse than I ever imagined. 97K users. 85 accumulators per solar panel, or a ratio of 20 solar panels to 17 accumulators. You will spent only 100mw during the day, other will be stored in the batteries. Find blueprints for the video game Factorio. 19 solar panels per accumulator. It allows users to calculate resource requirements, production ratios, and the number of machines needed for specific tasks. Before Nov 2021 it counted everytime a user clicked the mods download button. Long story short: ↳ Cheatsheets / Calculators / Viewers; ↳ Development tools; ↳ Special interest I made a Desmos graph that calculates the percentage of reserve power you will build up relative to a factory's power consumption over the course of a day when using solar panels. 168 Community-run subreddit for the game Factorio made by Wube Software. Accumulator / Solar panel ratio. com | Forums | Wiki | Mod Portal | API Docs. So the OP post is 100% accurate. Provides a UI that calculates solar panel / accumulator ratios Utilities Mod category: Utilities so it should even work for mods like SpaceX that have different planets with different daytimes and solar power. Do Not Use -- Use the Original Author's update version Updated Kaktusbot's mod from 1. By inputting various factors such as energy consumption, solar panel output, and the size of your factory, the calculator can give you a rough estimate of how many solar panels you need to Adds a solar power calculator that can calculate how much power your solar panels provide on average. At night At maximum the solar panel will output 60 kW but throught the whole day it will avarege to 0. ) Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Discussion of solar photovoltaic systems, modules, the solar energy business, solar power production, utility-scale, commercial rooftop, residential, off-grid systems and more. I calculated it in two ways: Way 1: Take the current ratio of 0. Provides a UI that calculates solar panel / accumulator ratios. In particular you can get tiles with 32-4*k solar panels and 8+9*k Accumulators for k=0,1,2,3,4,5,6,7,8. Accumulators less so but they still make a dent. I believed this formula to be correct until I considered the case where the ratio between accumulators and solar panels is less than 0. 847 means you have to build 0. 0 most likely won't work) Dots represent possibly combinations of solar panels and accumulators that could possibly fit in a square of the given size. 33s, and night lasts for 41. Your solar panels have 2 functions : provide power (P) recharge accumulators. 5 So the full equation is: This calculator is copyright 2015-2024 Kirk McDonald. (Portland, Oregon) A Factorio Calculator is a tool designed to assist players in planning and optimizing their factories within the game Factorio. You'll then need to work out the number of accumulators you'll need to survive the night, the ratio is 0. 169 posts Page 9 of 9. Version Game Version Download Release Date Downloads ; 0. . 84 * Panels, Accumulators)/20. Or 25 panels and 21 accumulators for 26. Each produces on average 42 kW per day, with a total of 42 * Factorio Forums. It seems sufficient with the 14 steam engines from start game, but I would like to know the exact ratio, so I can optimise th production. One steam engine cons I've seen many solar array blueprints which don't state their sustained power output or give rounded figures, so I've decided to create a tool to calculate the power output of a solar array given the number of solar panels and accumulators. 0. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. The line represents the ideal ratio given. 84 ≈ 1190. +1 If the accus do not get fully loaded, then more solar, if the accus do not survive the night, more accus. Supports modded panels and accumulators, quality and DLC planets (future Space Exploration update to 2. Wiki; Active topics; FAQ; Board index. Search the tags for mining, smelting, and advanced production blueprints. by PFQNiet. 1. PFQNiet Version: 0. To keep lights on at night standard vanilla Nauvis day length requires ratio of Accumulators / Solar Panels = 0. and require enrichment levels which correspond to those of real-world proposals that seek to achieve the high burn-up ratios seen in Factorio (20% U-235 for uranium-only cores, 10% Pu-239 for MOX cores if Plutonium Breeding is Factorio Forums. 2MW (70% of 100 solar panels), needs 84 accumulators or 420MJ. Their efficiency is then doubled to compensate). Copy link. 1 Downloaded by: 2. 7K accumulators and I have a capacity for 44GJ. A less conservative approach is to use 0. 5 So the full equation is: K2 changed the power output of panels and capacity of accumulators: Solar panel max output: 100kW (from 60) Accumulator capacity: 10 MJ (from 5) As far as I know, the length of the day hasn't changed. Yay! (Alternatively, this works out to a ratio of 25 solar panels to 21 accumulators. 84 (21 accumulators to 25 solar panels) to 0. Just remember that the factory can only use 70% of power produced by a solar panel, the rest needs to be set aside for accumulation. 24 MJ is enough to fill 0. 7 that value = 42 kW. Given that here's a table to easily find out how many solar panels and accumulators you need to reach desired power output: www. I've got two rings of solar panels, 7 accumulators and a big powerpole in the innermost ring, with the substation in the middle (of course). 84 ratio is 75 solar to 63 accumulator which means 25x a 2x2 solar square plus 7x a 3x3 accumulator square. 1 - All credit to them - Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. Also there should be an option to reduce the The optimal ratio for normal quality solar panels to charge enough normal quality accumulators on Nauvis is 2646 accumulators for 3125 solar panels (supplying 42 kW per solar panel). That's nearly 24 solar panels per MW. 10k solar panels produce only about 420MW, using about 800. no calculator needed. The Factorio Solar Panel Accumulator Ratio Calculator is a tool that helps players determine the optimal ratio of solar panels to accumulators in their Factorio factories. 33s, dusk and dawn last for 83. I, for one, appreciate you. Show your Creations. In Space Age, the closer a planet is to the sun, the more power a Solar Ratio Calculator. The vanilla ratio is 25:21 (60kw panel, 5MJ accumulator). Graph functions, plot points, visualize algebraic equations, add sliders, animate graphs, and more. Members Online I misunderstood Factorio Calculator and now my 10k SPM base has twice the amount of factories I need. Where only the text fields needed for imput are available for input (the others are greyed out). 7 This sadly shifts the accumulator to solar panel perfect ratio from 0. Counted when a user downloads a mod release for the first time. Post by Nexarius » Thu May 04, 2017 10:21 pm. Or we can say we need 21/25 (=0,84) accumulators per solar panel. 5 So the full equation is: Ratio Acc/Panel: 3628. The Factorio Calculator, which provides extensive options for both new and experienced Community-run subreddit for the game Factorio made by Wube Software. P. 84 accumulators per solar panel, or a ratio of 25 solar panels to 21 accumulators. See Also [edit] You can enter the rabbit hole of solar power calculation from the official Factorio wiki by clicking here Then divide your power consumption by this number to give you the number of Solar Panels required. Jump to page: If you're curious where the ratio comes from, solar panels produce 42kW on average across an entire day/night cycle, and the accumulator count comes from how many you need to produce 42kW per panel during the night such that they hit zero charge just as the solar panels are passing 42kW in the morning. 7 of the day. His final ratio was 100 solar panels to 84 accumulators, or 1. 0 Explore math with our beautiful, free online graphing calculator. 1582788266667e+14 Solar. Have solar panel output actually changed? That is the only thing that matters here. Jump to page: Die Mod Solar Calculator lässt dich die PERFEKTE Ratio zwischen Solarpanels & Akkus finden (Funktioniert mit allen Mods und neuen Solarpanels/Akkus/anderen O Counted when a user downloads a mod release for the first time. The accumulators start Each steam engine needs 0. -custom values for accumulator capacity and solar panel energy production can be input ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; 180 Solar 150 Acc (ratio 0. Version Solar panel at 30kw, which = 500w per tick or 500j per tick, assuming it follows the same pattern as normal solar panels (couldn't find data on this), flat slop up to full and down to 0 at dawn and dusk respectively, the solar panel can sustain Provides a UI that calculates solar panel / accumulator ratios. A cycle is 416. 84) 1 roboport A couple weeks ago I embarked on a quest to find the lowest number of accumulators and solar panels necessary to keep a given circuit operational continuously. 84 means you have more www. There's also a lot of arguments saying this ratio is only valid under certain conditions and it's not applicable to every factory. 0 version Bugfixes: - Fixed crash when other mod creates new surface in on_player_* handler before we get our on_player_created event. Which means that solar panel is effective 70% of the time, or you could say that solar panel produces 42KW of power on average. Your demand is 100mw. factorio. Highlighted mods (22. 3 Date: 2020. Factorio daylight lasts for 208. The variable p determines how much power you generate compared to how much you consume per second, at max production during the day. So for 2. 08 accumulator shortage (412 : 346. 5 boilers when running at full capacity. One offshore pumpcan supply 200 boilers and 400 steam engines. I really hope you come around to play Factorio again so that you can enjoy the fruits of your own work. Choose the dot that is closest to the line. 6048 Exact ratio: 625 Solar Panels 378 Accumulators Anyways, a solar panel can output 17. GEGCalculatorsGEG Calculators is a MW = min(0. 8/5000 = 36288/50000 = 2268/3125 = 0. Jump to page: "This means that you need 1. Sub-optimal ratio, biased towards accumulators (0. json to change the factorio version there. These are the numbers I use. Anyway if you keep replacing 4 solar panels by 9 accumulators you might be able to get some more convenient ratios. 0 - 2. Solar Ratio Calculator. Or calculate how much panels and accumu Adds a solar power calculator that can calculate how much power your solar panels provide on average. 72576 Exact ratio: 3125 Solar Panels 2268 Accumulators World: Gleba: Cycle time: 600 seconds Solar Power: 50% Energy storage required: 30kW * 600sec * 0. I really only needed 1 accumulator BP and 2 solar BPs, since I could use the upgrade planner to blanket upgrade the entities. One of the biggest improvement of this design is the efficient use of space and substations. My ratio was 23. 833, very close to the perfect 0. But that's a ratio of 20:21 panels:accumulators, not ~21:25, and something is wrong, and it Counted when a user downloads a mod release for the first time. 5 MJ per cycle. Given that here's a table to easily find out how many solar panels and accumulators you need to reach desired power output: Well, it's 21 accus per 25 solar panels, a solar panel is 60kW, lasers draw something like 24kW when idle so a 1:1 ratio might work for lasers-to-accus too. Or we can say we need 25 solar panels per 21 accumulators. The default vanilla ratio for SP to ACC is the same as glassfrogger commented, 21 accumulators for 25 solar panels, or the little more accurate one of 180 panels to 121 accumulators is the closest you can get to exact iirc, if playing modded you can use Solar Calculator for a ratio with modded panels or accumulators, it also works with modded As you've shown solar panel is active for t1 + t3 = 0. Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. I calculate a ratio of 56:75. II The assumed costs. Factorio Forums. The above ratio can be calculated from information available in-game: One boiler consumes 1. With that said, let us delve into the ideal Factorio solar panel ratio for your average run. e The idea is that you can replace any 2x2 solar panel square with a 3x3 accumulator square. A accumulator can store 5MJ. We're either both correct or both wrong. Or calculate how much panels and accumulators you need to provide desired power. 476 Solar Panels. www. The Accumulator / Solar panel ratio theoretically changes during factory development. Speadge 3 years ago wow, great, thanks for implementing this! Counted when a user downloads a mod release for the first time. Keep in mind that these numbers are approximate, you may want to have a buffer (for laser turrets if nothing else). Adds a solar power calculator that can calculate how much power your solar panels provide on average. Answer: You need 17 solar panels for each steam engine running at max capacity. Thus 42 KW * 125 s = 5. solar panel count = 1 1 solar panel provides a peak of 60kw, and an average of 42kw since solar only works 70% of a day. a) Nuclear Solar: I will use the Ratio from the wiki and assume 1 Panel produces 42KW of power on average. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; Factorio version: 0. (2018-2020) and 8 months on solar panels we installed back in Feb. 91K users. A Factorio solar panel ratio calculator is a tool that helps players determine the ideal ratio of solar panels to other energy sources in their factories. would it be possible to include an option to calculate the needed solar panels and accumulators for a given sustained energy need? Also, having the option to select equipment items would be nice. Not the other way around. To help myself (& now others) see how many solar panels I need, I made an Excel sheet with some calculations. So the ratio of solar panels to accumulators is 1:0. 84 accumulators for every solar panel". Now calculate InitialCost(solar), InitialCost(steam,nuclear) and RunningCost(steam,nuclear) and you can The qualities on panels and accumulator is the hardest thing to keep in check with power ratios, so knowing my current evaluation becomes all the more helpful. n. 4. For example, setting it to 2 (i. 7 GW, which means around 3 seconds of a single green inserter use. Each stores 5 MJ of energy, which gives total capacity of 5 GJ. The minimal ratio of accumulators to solar panels is 0. 66 game seconds so: Energy = Power * 416. 84672 (2626 accumulators to 3125 solar panels). As far as I know it should just work. Quick links. By entering some basic information, such as the size of their factory and their desired energy consumption, players can quickly calculate how many solar panels and Adds a solar power calculator that can calculate how much power your solar panels provide on average. Factorio Solar Power Output | Desmos I was trying to figure out the best ratio of solar panels to accumulators to optimize sanity. 1 1. Jump to page: www. I created a solar panel ROI calculator using this info. The 21:25 ratio comes from the fact that solar panels produce 60kW during the day and 0kW during the night (with ramps at dawn and dusk), giving 42kW per panel averaged across the whole day/night cycle (because Nauvis is in high summer and the day is much longer than the Go to factorio r/factorio • Efficiency for solar setups is calculated as a ratio of solar panel/accumulator tiles to total tiles. It is licensed under the Apache License 2. Given that here's a table to easily find out how many solar panels and accumulators you need to reach desired power output: Personally I prefer a more solar panel leaning ratio for my power clusters. Log in. That's the 25 solar panel to 21 accumulators ratio that you will often here cited. 3448481905778e+14 Accumulators to 7. First of all, the ratio is accum/solar panels being 0. 500/21 * P / MW solar panels 20 * P / MW accumulators. 0 most likely won't work) Factorio version: 1. 84 accumulators for every solar panel. "build 0. 1: Download ( 60KW Max, 42KW average per solar panel, ratio of 70% "usable" to total) 10MW worth of solar panels will power a factory of 7MW on the planet surface (50% day and 10% night). Until then, or if attacks are frequent, add a bunch of extra accus. If you input your factories power requirement & the number of solar panels/accumulators (edit any of the blue fields) it will show you how many you are short (or over) & which power usage you can support with your given solar panels. The given number is how many accumulators you need to build per solar panel. 164 Solar panel 141 Accumulators Which gives an ratio of 0. We'll need one solar panel for every 42 kW of power that our factory consumes. Members Online. For example, if your factory requires 20 MW of power to run, you can easily calculate that you’ll need 476 solar panels and, in turn, almost 400 accumulators. No one should change the wiki, because there's no info suggesting the data is false. Solar photovoltaic technology is one of the great developments of the modern age. , * 21 (I guess-and-checked this one) = 20, so 20:21 accumulators to solar panels, per 21 * 42kW = 882kW of (mean) average draw. All other details are secondary. 8571+(3/7) KW solar panels 600 MJ capacity of accumulators So, the result is we need 25/21 (= 1. nice I've made something similar. 169 posts Page 8 of 9. 169 posts Page 5 of 9. For each 5 solar panels you need 3 accumulators. Jump to page: Provides a UI that calculates solar panel / accumulator ratios. Jump to page: 8571+(3/7) KW solar panels 600 MJ capacity of accumulators So, the result is we need 25/21 (= 1. Decided to cover unused space on Gleba with solar, because why not, and that got me WarDaft wrote:Then there are 125 seconds of darkness to deal with. Clearly, the more solar panels one adds, the more efficiency you’ll lose in the long How to read it: Pick your planet, pick your qualities and look up the number. I consider the following: The solar accumulator must be able to hold a charge equal to to the average output of the solar panel multiplied by the time of the night. 0 most likely won't work) Adds a solar power calculator that can calculate how much power your solar panels provide on average. Usage example for both would be the advanced electric engines added by Krastorio. Then build away. Community-run subreddit for the game Factorio made by Wube Software. Krastorio 2 buffs solar panels to 100kw and accumulators to 10MJ. 190476^_ (period 6)) more solar panels than accumulators. 5 MJ) with Large Solar Panel 3 (240 kW) gives 5. Changes. 000 raw ore Counted when a user downloads a mod release for the first time. 6048 For Gleba Has anyone done the math on usable solar panel / accumulator ratios for space age?(Vulcanus / Gleba). 15] OCD-friendly solar array, 0. 20 Features: - The calculator now indicates how much (average) power your solar array will produce! Bugfixes: - Fixed extreme numbers with certain combinations of modded panels/accumulators (I hate floats) Version: 0. com. Anyways, a solar panel can output 17. i add more solar panel banks. 0 most likely won't work) Anyways, a solar panel can output 17. The resulting coefficient from that formula is 0. 84 or 21:25, so you'll need 21 accumulators for every 25 solar panels. 84 ratio we will need 1000 / 0. 0 most likely won't work) Factorio version: 2. I thought more solar panels would be better, but I guess you are right. This is a bit of an archived topic. 86, a bit higher than the optimal but in my opinion just perfect. The same issues come up with other sizes and tiers. By default, this is just the standard Accumulator and Solar Panel, but mods may change them or add more and this mod handles them. 0. ↳ Cheatsheets / Calculators / Viewers But rather than having a ton of ratio-perfect BPs, I ended up making BPs of just solar panels or accumulators, and stamping down as many as needed according to the solar calculator. And they will supply 5MW for your factory. 1, until we get an Adds a solar power calculator that can calculate how much power your solar panels provide on average. 4: 1. 08. 05 is coherent with my logic. solar panels: perfect ratio 21:25: 18:15 solar array (tileable) That's exactly what ratios are, they're just easier to use than a decimal number. 72576 For Vulcanus ~0. Inputs are on the left, from top to bottom: - Accumulator used: signal value of one. To create a Factorio Solar Panel Ratio Calculator app, you can use HTML, CSS, and JavaScript to build a web application that takes the number of solar panels and Factorio Solar Panel Ratio Calculator Number of Solar Panels: Number of Accumulators: Calculate Ratio FAQs Factorio is a complex game that requires careful planning and optimization of power generation and distribution systems, making these tools and concepts valuable for players striving to build efficient factories. 3: Reduced collision box of big electric pole to allow squeezing between it and an accumulator. CyberMarla 3 years ago Can someone please fork it for 1. 6 K solar panels and 8. In the long term that probably means the excess will be sufficient for any shooty things the lasers have to do. o - Calculate ideal ratio (for the big numbers with whole numbers), o - Calculate based on available Accu´s, o - Calculate based on available solar panels, o - Calculate based on needed power output. We also need 0. It's 400 kW out of 1. 932 ratio. 0 most likely won't work) For example: You use only solar panels. 2 = 0. 66 Then divide by how much energy a solar panel can provide and that's it: Panels = Energy / 17. For a 0. I would like to set up a set of solar panels for use in the daytime, then another set that would be used at night. As you've shown solar panel is active for t1 + t3 = 0. 84 is the standard if you are building exactly the amount of power you need, a little bit less than 0. So to calculate how many solar panels you need, you first calculate how many Joules you need in a cycle. 25 MJ to buffer the panel's overnight power. a few base facts and values. But I think in this case the 0. Factorio version: 1. 01. Share your designs. 08 = 25:21) is negligible to be honest. 848 accumulators as they can hold a charge of 5 MJ each. 84, and multiply it by 100/60 * 5/10, which gets me 0. Hexagonal Solar Tile: Contains a bot network. This is where the above formula fails, since it fails to This is to compensate for some internal script requirements (apparently space surfaces are perpetually at dusk, causing solar panels to have 50% effectiveness. I am aware of the threads with "perfect" solar panel setups but I am looking for the basic ratio just so I can understand it and play around with it. 31 Info: - Upped Factorio version to 1. Let's say we have 1000 Accumulators. Drag to move the chart, and scroll to zoom in. S. Now let's say we Solar Ratio Calculator. Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Given that here's a table to easily find out how many solar panels and accumulators you need to reach desired power output: Factorio version: 0. Energy Production [0. 1 boiler has an output of 1800kw, so A day in Factorio is 25k I'm running my base on solar power only, and I can't really figure how to calculate how many of each I need. I measured the solar panel output a while back, and it is still 42kW average with no mention in any changelong since about solar panel alterations. So far I got 4. Space Age. 171 posts Page 9 of 9. Post all other topics which do not belong to any other category. I was looking at all the factors affecting the solar panel to accumulator ratio for space exploration, and decided to make a combinator calculator to work it out for me. Conservatively we can therefore set 0. Or calculate how many panels and accumulators you need to provide the desired power. 13. 86 accumulators As you've shown solar panel is active for t1 + t3 = 0. 168 = 378,000/125 = 3024 kJ per panel Ratio Acc/Panel: 3024/5000 = 378/625 = 0. Provides a UI that calculates solar panel / accumulator ratios Utilities Mod category: Utilities Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. 952. 0, and its source may be found on github, here. So from a mathematical point of view the first integer you can get from this division considering the 0. History. There are many articles computing the perfect ratio of solar panel to accumulator to be 1 to 0. ~0. In the vanilla case, one solar panel has an average output of 42kW. TLDR: Here are the ratios for how many accumulators are needed per sonal panel for each planet. Otherwise u can use that forum post formula to calculate panel/accumulator (or energy storage) ratio. solar-panel: 481: accumulator: 37: substation: 8: small-lamp: 2: roboport: Extra Info. Cilya and I have essentially the same results approached from different directions. Factorio. This means 40MW of Power need at least 952 Panels. Provides a UI that calculates solar panel / accumulator ratios Utilities Mod category: Utilities For now though, you should be able to edit info. A simple mod that adds a button to calculate optimal solar panel ratios. 8*P solar panels per 20*P accumulators, or 1. "Build 21 accumulators for every 25 panels" vs. lcqg dwsk sdp ahdxt nfonmri eblde kfm ayrccwe ccgymke grbuhll