Warzone aim assist reddit The problem comes when aim assist is applied when it shouldn't . 2+ kd player who’s always said aim assist is not OP bc it doesn’t work for shit…. Stop blaming aim assist for your lack of skill. . Beyond 5m, aim assist is still there but you can replicate the same or even better with a kbm. Don’t take this the wrong way but seriously just play something else for a while. I would be very surprised if there was any effect on the aim assist. Call of Duty: Warzone is a first-person shooter video game series developed by Infinity Ward and Raven Software, and published by Activision. I do notice sometimes it feels like aim assist is forcing me to aim better because the reticle will just hover around the person I’m aiming at and not on them so it’s assisting me by being like, hey you suck, get better haha. There's no even semi-decent player in the universe that needs "a Cronus" to do that for them. 5 kd players because of aim assist. Never played M&KB but from what I have seen and heard recoil is easier to control and player rotation is a lot faster. I think removing rotational aim assist would help move things in the right direction, but I'm not opposed to them giving M&K some aim assist as well. Hate it. Nothing of any kind. It felt like aim assist wasn't working for me, and even in the firing range I wouldn't get the slowdown over dummies (even rotational aim assist wouldn't kick in)then I watched a video on YouTube where this one guy had had his ADS multiplier set to 0. Get your aim assist settings adjusted to get you playing like the pros in this Warzone guide from SCUF and Swagg. Edit: AA has minimal effects at range… Usually you need aim assist on controllers because it's really difficult to hit your targets. And no the kbm players that aren't great aren't just all playing a different game. 45 ads multiplier, precision aim assist, linear ads curve, and . Those you still had to use the right stick. Personally my settings are dynamic response curve, 6-6 sensitivity, with ads sensitivity set to . Every good players knows that controller with aim assist > mkb in Warzone specifically. Skill matters way more. Worth trying both and seeing what you prefer) and if you are on pc enable scaled fov. And the aim assist does not change between game modes, it is the same in multiplayer and warzone. I had always thought it was the extra layer of slowdown sensitivity, but really it was that and aim assist lol. I play with M&K and sometimes with controller and I can say that aim assist is tooooo much in this game. Thank me later . So I guess people using cheats isnt an issue because it is what Controller players need aim assist no doubt but the only thing that annoys me in close range fight. You can test your aim assist before and after importing the legacy settings with the dummies in the firing range. When a player gets into your sight/aim within 5meters, the aim assist kicks in real hard. Not really broken or OP aim assist is a plus but it takes skill on controller to take advantage of aim assist. Edit: I forgot to mention, I tried changing the FOV to lower values, it changed nothing. Top tip: use smokes to break the aim assist. Has anyone noticed that controller deadzone affects how aggressive or less aggressive aim assist reacts in warzone? Reason I ask is I played with my wife's beat up o. Here’s your straight no bullshit answer you’ve been searching for. Returning player from MW1. ADS'ed in, swipe past the dummies. ” The faster & more accurately you make small circles with the left stick, the more the aim assist “sticks” to the target. So don’t complain about aim assist complain about things like, black ops aim assist option, dynamic aim curve, precision aim assist those are the things that are cuasing actual issues. With zero right stick input, the rotational aim assist (RAA) moves 60% of the distance the target moves when the RAA engages. Oh, so aim assist isnt an issue because. Like Robocop. Also had a friend on console comment on how strong aim assist is last night. I would love to use controller and be a god like others, but i choose mouse cause been using it for whole life, mouse is universal on everything work gaming etc, and i dont plan on learning completely new input for months or years But its op. I do well on both. That is by definition cheating, I really don’t get how you don’t understand that tbh Reply reply Call of Duty: Warzone is a first-person shooter video game series developed by Infinity Ward and Raven Software, and published by Activision. 260K subscribers in the Warzone community. Controller aim assist doesn't need to see to aim - it just locks. Warzone 2 is developed for controller input. Activision has stated AA does not work in the firing range. Stun grenades and flashbangs are more likely to fail as they don't affect aim I chose MW2 and that's what brought back aim assist. half of the warzone community can’t afford a $700 minimum for an average gaming pc, which isn’t even including all the things you need with it Monitor, keyboard,mouse,etc. Do I think it would be unfair if PC players got aim assist? No. I've cycled over to Mouse input, switched back to controller. actually the average aim assist player is better with aim assist, i tried a controller and i could not even look or move at all from being so accustomed to kbm but somehow while looking like a drunk toddler on acid i was still able to outshoot 2 people and get kills which honestly should not have been possible with how much trouble i was having Call of Duty: Warzone is a first-person shooter video game series developed by Infinity Ward and Raven Software, and published by Activision. r/CODWarzone is a developer-recognized community focused on the series. The level of AA people are trying to argue needs to be nerfed you aren't attempting to disprove. Ik certain there is a level of bullet magnetism as well but the aim assist is really noticeable when it comes to automatic weapons in close to mid range for sure. I don't know the exact numbers, but I do know the rotational aim assist snaps quicker than human reaction time is capable of. No one cares about being able to whip around and spin 360’s on a dime. Warzone. No one wants to struggle, and that's what aiming is without aim assist on the controller. And your delusional if you think rotational aim assist isnt to strong, which is the only AA any serious mnk player is complaining about. this post wasn’t just about m&k at all. I'm telling you as a controller user for 15+ years my aim isn't following the targets like you showed in fire range unless I steer my ADS with their movement, how come my accuracy been around 23-26% every CoD since Xbox 360 days. The culprit is this new Aim Response Curve Slope Scale setting that has been newly added with MWIII. You're wrong by default. After the added aim assist, I switched to controller. and aim assist if you’d just plug in a controller. From the aim-assist to the "just play long enough to upgrade their gun into a laser" instead of actually improving their skills. Not sure if its the netcode, aim assist, bloom or combination of them. 1-. Also noticed my 100% this, I have no issues playing against aim assist at all as an MnK player, I also have a ps5 controller so I could try both inputs on wz2, but there’s killcams where u will get in a gun fight where youll both have headies or holding a very tight angle from a decent distance and with the extra visual noise it’s clear neither of us can To confirm this I hopped in a match of MWII and noticed that it was much snappier. It would be harder to create an algorithm for aim assist that would somehow take this into account than to just leave it as it is. The FOV makes the aim assist stronger (or what I think at least). It kicks in further from the center of the enemy, basically starts on their aura. and aim assist makes you better in a game with a high ttk where tracking is probably the most important aiming skill and the game makes it easy as fuck for controller players. Now it’s better to only use the left stick and let rotational aim assist take over The sad thing is that even everyone is complains about how powerful aim assist is and how it needs a nerf, activision will never nerf aim assist. nothing. Xbox controller last night and had to shift the deadzone to like 12 to keep both sticks idle. I am a 2. Yep it’s definitely punishment missing a few shots and dying to someone with artificial aim and tracking 🤣 Feel it will only get worse with the new movement in the next black ops Will be interesting to see if they actually fix mnk aim back to warzone 1 era or nerf aim assist a bit So we can all agree that aim assist gives the player an advantage over a mouse and keyboard player at close range. I think most controller players get a little overwhelmed or defensive when they think majority of MnK players want to take away their aim assist. Also, I was having more weird aim assist issues when fighting 2 people lined up when using post-patch default, which has been a complaint I’ve seen regarding pre-patch Cool thing is, just by saying that you just proved you have no idea how aim-assist works, as you are implying a Cronus would help a good player's aim-assist. the same controller, that released back in 2013. The ONLY solution to the AA problem is to nerf it. I feel like they build the game engine and aiming mechanics around aim assist, and if you are one of the two or three MnK players in a lobby, everytime an enemy comes into your aim assist bubble the engine has to continually perform extra calculations to prevent aim assist from kicking in, which adds stutter and delay. I was an MnK player originally on Warzone when it was an obvious, easy advantage against the weaker aim assist of controllers. It ain't I lost all my aim assist after the early access of Warzone Pacific. Here's the other huge problem it creates. ReWASD and DS4 are both programs for controllers and even m&k players to use for a better advantage with aim assist, macros, overclocking etc. Again. As soon as I get my new gear, no more aim assist. Have tested it in the firing range extensively and against bots in bootcamp, and I get no reticle slowdown on target and no rotational assist when strafing. 39 kd warzone player that plays on series S (120 fps) and I play 20-20 sens since Cod MW came out. While my performance has taken a slight hit lately, console players are simply no match for decent PC players. Mid-match, turn aim assist back on and then keep playing. Rotational aim assist specifically is THE problem The aim assist is out of control. You switch between off, standard, precision and focusing. Put your deadzone on . They went from awful cannon fodder, to a really crap player with aim bot. Controller players crumble without aim assist. This is exactly how I felt ever since MW3 launched. After playing WZ2 there's only one situation where controller has a major advantage. 203 votes, 352 comments. Aim assist auto rotate should be on a 1 second cool down once you change the direction of strafe (if your character is moving to the right then auto rotate should be active. Btw on console the aim assist is 100% needed and it isn't op like on pc with the FOV advantage. Then the videos of the "OP aim assist" that involve actual gameplay are either close up clips in close quarters where an opponent crosses a players screen. Aim assist on warzone beats any advantage mouse with pc has, id rather have aimbot than 120 fov. Even then I feel like I've been outplayed and have had my aim assist shattered by MnK players with good movement. I am not "unaware" no, but controller aim assist is known for being super OP in warzone, which is why every sweat on PC has changed from mouse and keyboard to controller. If you're in a stairwell, use the railings as cover. Nov 16, 2024 · Mastering the Omnimovement system in Warzone requires simplifying controller inputs to avoid overwhelming commands. It can be that strong, evidence in the video (especially the precision setting) and in dozens of kill clips. Evidence of 60% RAA Strength The movement on controller is better than mnk only when you had some exp and practice imo. Warzone 2 was almost entirely about building a game with as little skill gap as possible. The shittiest players do not get crazy aim assist. If anything it keeps getting worse. Aim-assist in Warzone 2 is designed in a way to cater to the maximum to bad players, in order to keep them coming, because if they toned down aim-assist to 50%, you'd not be able to hit the sky and would stop playing within a week Call of Duty: Warzone is a first-person shooter video game series developed by Infinity Ward and Raven Software, and published by Activision. In the end there are many ways to balance it: hit box markers incentivize and reward precision (headshot 65, chest 50, limbs 20), a right moving reticle slides through a left moving target like butter creating a need for “target reacquisition” in gunfights for controller, delete vertical compensation in aim assist, if they jump the reticle Jump shotting around corners and laser ppl in CQB’s. However the problematic one is the "rotation" one that triggers off your left stick when you move / strafe. If you gave everyone aim assist, KBM players too, then the balance just swings back the other way and nobody would bother using controller. Aim assist on controllers makes sense as you can never get nearly as precise at switching and leading between targets as you can on mouse. Or normal aim assist. it is what it is. It basically has to do with the size of the invisible bubble around an enemy when the aim assist starts and slows down. The console players haven't improved, simply aim assist/focusedaim assist makes them think they've improved. Sure having that advantage over a PC player with their sliders and FOV options kinda levels the field but it becomes a issue when you can do things that are literally impossible to Call of Duty: Warzone is a first-person shooter video game series developed by Infinity Ward and Raven Software, and published by Activision. So left stick and keep moving tl;dr. I don't get compensated for playing on PC. I’m not going to say to remove aim assist but only rotational aim assist should be nerf or taken away. Reply reply Entire-Stock-4643 Enhanced precision response curve on the right analog. Cause you’re all pc users who already have every advantage possible on console players. The common ones are 7/7-10/10 and they’re what many people swear by, however, imo dialing in pro settings can do more bad than good, you gotta find what feels good to you. switching back to controller i’ve definitely thought this before, and that’s when i discovered i was engaging rotational aim assist completely wrong. At 200m the bubble is essentially non existent. Everyone naturally adjusts their recoil with the right stick, but in actuality it’s the left stick that makes your aim assist more “sticky. Sounds like you haven't played in a while it's going to take a minute. I have been testing all morning and setting it to 0. Aim is all over the road. Aim-assist is not designed as a counter to "pc hackers". K&m players don't have superior movement for obvious reasons, plus aim assist helps 100% tracking unless you break the camera which is not always possible. Keep in mind I suck in controller lol. Aim-assist increases accuracy by 50% which a simple google search will tell you as well; even worse it auto tracks strafing, jumping and proning just like an aim-bot would. I get no aim assist whatsoever. Black Ops has rotational aim assist as well but most people run Default. That is arse like, my personal defence is amusing a OG XB1 (2013 release), free open wi-fi, TV from 2006, a HDMI cable from 2009 and forgot. Every single gun fight felt off. Second, let me preface by saying I'm on MKB and honestly don't care if they change AA because it is what it is. It's just that this sub has made it seem like aim assist does all the work for you and gaslit people when in reality people are just getting beaten in the regular fashion and instead of adjusting they come to reddit and cry about aim assist. net on PC. SO wtf? 🤔 I genuinely just think it's because of the higher hp, and faster movement, a lot of people are struggling in game to do well vs better players, and so have decided aim assist is a bigger problem in mw3, it's not, it's just the skill gap! You can get a PC but definitely get a controller to take advantage of the aim assist. Meaning they have no intention of making casuals (their money makers) not being interested in playing the game. It will even follow targets moving erratically with no delay, despite human reaction time being 200ms. The entire post is trying to shit on mkb players complaining about aim assist by naming the benefits of a PC and not mouse and keyboard lmao. Keep it at default, however make sure your deadzone is on 0. Load up a match with bots and turn off aim assist. Higher the sensitivity on controller the less aim assist becomes useful. The use of aim assist on controllers sparks a heated discussion. Tekken is a 3D fighting game first released in 1994, with Tekken 8 being the latest instalment. I don't understand how nerf aim assist conversations are still happening in warzone 2. So say you play at 80 FOV on console, your aim assist box will be something like a 5cm x 5cm square in the middle of your screen (not an accurate number just an example). Not mkb. I watch a few clips of doctor disrespect and the guy has to bunny hop like a maniac to get a kill or to win 1v1s. Even if aim assist was identical in Verdansk, a much smaller chunk of the player base had figured it out yet, so a random selection of players was fine for everyone. I’m just afraid I’m losing on too much without aim assist rotation. 40 - so I tested this out and in the firing range, I finally noticed aim assist kick in. Most pros played 6-6 but in warzone its not all about aim assist since you can get shot from so many angles and its not so predictable, that people tend to go higher sensitivity You clearly don't know what aim assist is or how it works. Real, I lost almost 70% gun fights because of the foe lock on me due to stupid rotational aim assist, I did get better and could win a good number of close quarters gunfights in the past few weeks but still I die due to stupid game aiming for other ppl. Aiming in Warzone is easy as fuck tho with or without DS4. But id love to have some zippy aim and get more kills instead of breaking even lol. r/Tekken serves as a discussion hub for all things Tekken, from gameplay, fanart, cosplays and lore to competitive strategy and the Tekken esports scene. All gunsmoke and flinch visual effects should be removed. There's a good reason which the top player boards are dominated by console players. with a controller you just have to look in their direction and let the aim assist take over. On top of that, the guy plays a meta no recoil weapon + mounted. Game discussions, theories, meaningful screenshots, sharing your Ryders, original (OC) fanart and fanfic, and stories of your gaming experience are all welcomed. Aim assist isn’t OP if you know how to aim. I cycled between AA On/Off, and switched between the modes. I prefer mouse because it feels more rewarding. Check to see if your aim will Aim assist worked and aim in general worked fine during the early access of Vanguard/Warzone. (In case you’re confused, 6v6 mw2 and wz1 no aim assist. How do other PC players feel about the game becoming basically unplayable unless you use a Aim assist is 100% necessary for controllers to be able to have anywhere near the level of accuracy and micro-adjustment that you can have on KBM. Play for a few minutes. So sniping was a good way to counter the aim assist. Ignorance is no excuse to be an asshole. Basic AA will work better than what you show when your not in the firing range against a real opponent. Fill rooms with smoke grenades to break their aim assist. The advantage for us was the fact we can be much more precise with our shots. 6kd in multiplayer, 1. I feel like controller you have to do so little while you have to be on your toes on K&M. I thought it felt different last night when I played Caldera for the first time. They literally butchered the game, and made the most casual friendly, stripped down warzone yet. So it should look like 0-100. I want to get a nuke or two lol. So I'm just wondering if aim assist is the same for all controllers,no matter the platform or is it slightly weakened on There is ZERO aim assist in the Firing Range no matter the aim assist setting; Black Ops, Default, On, or Off. I quit playing COD warzone about a month ago because of how strong aim assist is against M&KB players (me being one). Anyone who played pubg on Xbox when it first came out knows the struggle of controller aiming without any aim assist. The thing people don't know is that using Default aim assist with dynamic aim response curve is way stronger than it used to be. Aim assist is a direct link to the aiming capabilities on controller while it isn't as overpowered as some may suggest it can be in certain situations for example the closer you are to someone the harder the aim assist locks on this can be seen in most close quarter combat fights including when sliding and hip firing with an smg, also to Yeah, it's a bit of overkill. I'm an average PS5 player 1. Should I stick with aim assist as precision in Warzone? How are you guys dealing with it? I guess next thing to try is ADS back at 1. It's broken, and basically cheating. The dept that will take the biggest hit would be flicking I think. aim assist isn't as good in longer ranges, it's still beneficial, but since the hitbox is smaller it kicks in weaker and tracks less. KBM is literally point and click, aim assist is only viable at close to medium close range. Then the aim assist types like black ops etc I'm trying to figure out what goes with what here lol. At best, this guy had luck to hit all shots and at worst, the guy cheated. Other than that there’s nothing to change really. In MW mp controller would win a point blank gunfight against mkb everytime, the aim assist works better than most ppl can humanly react. there is nothing on DS4 that they arent using in the tournaments or Before you insult me for being an assisted idiot I've just made the switch from series x to pc and I can garantee you that from a certain distance, like 30 meters or more there's clearly less aim assist than there is on console, I don't know why it's like that because in close gunfight it's like the same (maybe a bit less) Although game developers decided along time ago that fps on a controller with no aim assist is too hard for most players, so they added in soft aim locks, drags, bullet magnetism ect. Focused and Precision aim assist types do NOT have rotational aim assist. Once the game made the official launch, aim assist and aim in general went straight to shit like the flip of a light switch. A smoke grenade inside a room is as powerful as a stun grenade. i’m sure you’ve heard of it. Standard aim assist, disable scaled aim assist (this is 50-50 for most pros, some love it enabled, others love it disabled. Also the skill ceiling with mouse and key board is way higher so if you’ve practiced a lot, you can blow any console player out of the water, at least with ps4 / Xbox 1 Warzone. You can literally see in real time how strong it is and how much it helps. Look at TF2, zero aim assists and only recently could controllers come close to competing against MnK using gyro aiming. I seen in another response that you said aim assist is "training wheels" for warzone. Adding crossplay into the mix necessitates aim assist on controllers. This was a well known tactic before the drop of mw3 where well known streamers like shotzy claimed it was nerfed at a time people were asking for a nerf in order to pressure devs into leaving it alone by drumming up outrage over a nerf that didnt exist. And this reflected in many parts of the game, like where your bullets are originated from (for MNK players, your bullets originate out of the barrel, and for controllers, your bullets originate from your crosshair). It’s the brain dead bots (most of this Haha the problem with this is when these people that rely heavily on AA and the AA 60% finally gives up on their tracking and their true aim shines through and they are still spraying it partially nukes those stats, which you know mnk don't really have that problem, their problem is always under and overshooting, fighting the desync of hitmarkers not being on the visible player model you see Except aim assist doesn't work like either of you think it does. Do I think it would be absolutely redundant? Yes. Aim assist is 100% required for controllers but there is no popular FPS on the market right now that has stronger locking and tracking as Warzones aim assist does. A recent Reddit post sheds light on the debate, questioning the extent of its power on controllers versus keyboard and mouse. Whereas precision has tighter stronger aim assist for only right trigger movements and focusing is basically the same as precision. This strength is the same on both Warzone 1 and Warzone 2. Enabling Tactical Sprint Assist, Hybrid Slide/Dive Behavior, and Single See full list on dexerto. Bro its mnk or kbm. Smoke is just a visual shader anyway. If you go play the older cods like mw2 and cod4 the aim assist is not nearly as strong. You will also notice bad players standing still while firing and decent players/sweats strafing left and right or wiggling while firing because it adds about 20-30% stronger lockon for aim assist. BRB gonna go try this out with the left stick moving more now and see how it effects my games Metaphor, huskerrrs and others continually complain about aim assist being too strong. In other words, for every 10 units a target moves in the aim assist bubble, the RAA will move 6 units. But the funny thing is even with those settings a mouse and keyboard player should still win anyways. Nerfing aim assist goes against everything they set out to do with this game. Aim-assist also gives unfair reaction time by automatically aiming for the player even though the player himself haven't spotted the opponent yet. I ain’t played in about 3 weeks and it’s been great. Yes, I've been saying this since MWII was launched: the problem is the gunsmoke that they added makes it much harder to see targets which unfairly penalises M&K users. But because of the controllers we have now, aim assist will always be a one step forward two steps back situation. Here it is going on season 5 soon and still nothing. The shittiest players rarely kill a single player. It is a fact that the aim assist is absurdly close to an aim hack. That's how I understood it Welcome to the Mass Effect Andromeda (MEA) Subreddit, a home of polite discussions about the Andromeda galaxy and its occupants. 80 makes it feel very similar to MWII aim. Controller is lazier and requires way less brain power to do well with. They spend THOUSANDS on a top tier gaming set up, only to get mopped by a kid with a first gen Xbox one with 30 FPS so they jump to AiM aSsiSt iS sOoO bRoKeN. The AA conversation is a bunch of 2+ kd players who are playing in lobbies with other good players because of SBMM bitching about dying to 0. Equally, MnK players are delusional to think they’ll nerf aim assist because maybe 15% of the community plays PC and doesn’t like it. g. I don't really understand dynamic linear and standard lol so forgive me on that part as well. Imagine you play on console without aim assist and you are not doing good. GGs! (Rotational AA is engaged by 25% left-stick or 5% right-stick. You guys have lied about this so many times that no one believes u anymore. It is not only aim assist. OP Aim assist = people who couldn’t get kills and compete, now can get kills and compete = more players playing the game. You could argue that it is harder to aim on console but this is not true - it is all just practice. That's not a thing online though. NEVER once has anyone given a shit what you play on or aim assist till warzone streamers started bitching. Hopefully anyone having similar issues found this helpful. 3, the lower the better for sticky aim assist. Same with any actually competitive shooter, the moment you remove the aim assist controller becomes complete arse. This also intermittently breaks aim assist. 8 for both. true. Also playing at super high FOV does weird things to the aim assist regardless, keep it below 115. KBM players use aim assist as a cop out. Playing without aim assist is useless at this point. The game would literally be unplayable for controller users without aim assist that's why it's there, removing it would mean everyone would be forced to play with mouse and keyboard, which btw has plenty of it's own advantages that controller users don't get. Now for some reason after the last season update something seems off about the aim assist response curve I’ve been using linear because I like the feel of instant input + the muscle memory so I’m used to it but after the update linear is just terrible now. Maybe this will help me get on target faster. The real issue here is how strong the aim assist is and how it can be manipulated with the rotational aim assist. Go watch this. this guys excuse?? Aim assist is for THOSE THAT NEED IT. I’ve been playing cod half my mf life. Basically the aim assist you are describing is the "normal" aim assist controller should have. Dealing with aim assist got old a long time ago, hence the continued posts until it is addressed. I think aim assist needs to be a thing, certainly. No ones debating that a PC has a massive advantage over console. Having too high sens will make you overshoot and you lose aim assist 4-6 on standard and 5-7 on dynamic is probably ideal. I have played both. So if you’re having issues aiming, it’s more a matter of playing around with sensitivity, ads sens multipliers, and learning how to abuse rotational aim assist. 45kd in WZ. Only in campaign does it drag your crosshair. a mouse actually requires skill, its hard to have good aim. when I see on kill cam how I was killed by someone perfectly keeping his crosshair on me while I jump from a building I shut the game down. r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. I am no longer having fun with Warzone 2 and here is why: Aim assist, aka legal aimbot, is disgusting. Might as well just give everyone aimbot and wallhacks since no one wants to actually play the game and we all just want free kills. But you never see the magical aim assist in common everyday situations where guys will take their fingers off the sticks the way they do in the controlled environment clips. Period. DS4 is not cheat software nor is it illegal, you can only get better mapping and deadzone tweaking, I've had every driver and extension there is for it and NO it does not give you enhanced aim assist only makes the controller custom to your hands which in turn can result in better aim. Casuals don't win fights, they leave. Even if it's only 75% of the way there, you let aim assist handle that 25% and suddenly it's way way less of a deal. Unfortunately most players play on their crappy console that cost 8 blueberries and most of them are casual players who wouldn't hit a stunned target without such a strong aim assist. Obviously they dont give a shit about aim assist in bot lobbys, but in tournaments and against pro players it puts them at a clear disadvantage, even against less skilled players, and they state this. Just leave the aim assist type on Default. Ya but 80 fov max on consoles was ridiculous regardless of aim assist. I swear as a console player I hardly ever feel aim assist people complain about so much unless they pop up right in front of me. Mouse needs to have aim assist disabled to provide a responsive experience. I’ve played FPS on PC back during early counter strike, half life, and DoD through COD4. 0 and try both standard and Precision. My aim assist is nowhere near what I see on gameplay footage from other controller players. It is what it is. Aim assist shouldn't lock on to targets just like Aim assist is only “broken” with stuns. I'm tried of losing engagements to controller players who can snap on and not miss. OP, do NOT use Focused aim assist. For example: you throw a stunt granate and expect to beam the hell of your prey but he then directly tracks your movement and kills you. What about recoil control and proper crosshair placements? Many just spray and pray that their weapon attachments and aim assist will do the rest for them. aim assist is really strong in close range. Everyone who isn’t biased and has a brain knows aim assist is broken, it won’t be changed though because it literally makes Activision a fuck ton of money. It's just controller isn't just controller, it's controller + aim assist. Trying it out again using a Xbox controller on battle. For maximum aim assist, do NOT use the “Raw” setting for the sticks. Rotational aim assist has a small aim assist bubble around a player that when the crosshair enters, it'll stick and follow the player through direction changes regardless of player input, only stopping if the player overpowers it. I sent them this video and the reaction was that their aim assist didn’t work like that for them, simply because they stay still when fighting. Currently using the one already on Zen studios but wondering if there are any better ones Several years deep into rotational aim assist, and a huge chunk of the player base is on the right-side of that step. I almost gave up on the new game due to this issue. The solution to aim assist is more aim assist… lol. I’m no longer unnecessarily stressing over a game that has no importance to my day to day life. It can be pretty OP. Otherwise, you have no shot against MnK players. 40kd for most of them) and they’ve no idea on how to abuse aim assist. Basically every console/controller player has had the training wheels on for their entire gaming lives, put the controller down at stop letting programs aim for you. Rotational Aim Assist (RAA) is a term that means how much your aim assist is rotating to targets. You want this to be 1:1 with the actual model otherwise you'll get aim assist when your cross hairs aren't even on the target. For the most part, KBM players haven’t used warzone aim assist to a meaningful degree, and console players have never felt how difficult aiming with a mouse can actually be. Scale aim assist with FOV means that the higher your FOV is the larger the aim assist “box” will be. Brilliant. However with Warzone 2 I argue we got nerfed since snipers won’t 1 hit to the head anymore. Yeah it's kind of interesting that standard has aim assist for both left and right trigger movements. Controller aim assist is a function of the game, he is using outside software to manipulate his aim. When I hear m&k players complaining about aim assist I get it when I look at the gameplay clips showing the crosshairs stuck to the enemy not matter how random and unpredictable the movement of the target is, but I certainly don’t experience this at all. But i just finished watching marksmans video reacting to jevs aim assist rant and thought "Is aim assist stronger on console controllers than PC controllers?". It’s mainly just for pc players entirely. 05 min dead zones Never used aim bot before but I imagine this is what it would be like or close to Anyone have a good WZ3 aim assist and recoil script. The only thing I can think of trying to do which is something I’m gonna work on , is completely scrub the game, delete everything from dontAct ivision And try starting with new game and new account. The aim assist is quite strong in close quarters, was watching doc and felt the same. PC players shouldn't need to switch to a controller to use aim assist just to be competitive. (It's been tested by streamers IDK the exact numbers) Aim assist was also brought up to 200 meters and it was 15-20 meters when warzone came out. They really need to figure out a way to balance the game better. I used to use controller from 1990-2015 then everyone cranked up aim my aim assist is OFF has been since the intro of Fortunes Keep, and I found out the BEST console player has it off “ReidBoy24” I had to turn it on for warzone 2 because turning up fov on console made seeing people past 50 meters impossible when I start shooting in this game. Controllers didn’t used to have rotational aim assist. True but why do I have to do that just to stop people for complaining I just telling you hand is bigger faster reaction but to play with out be call out of be bad and how unfair it is that I’m stun and I’m going to assume you rush me and when you stand their and I start to shoot and cause your not moving I can kill u if you can say im bad cause I rely on aim assist I just thought you will Warzone Aim Assist PS5 Discussion I’ve played mainly on PC(with an Xbox Elite Series 2 controller) and Xbox (One S, Series S and Series X) but playing this weekend on PS5 I can unbiasly say that the Aim Assist on PS5 is WAAAAAY stronger than the aim assist on Xbox. Which is funny. If you enable the Raw settings, then it will require tweaking in the in-game settings to get more aim assist e. It still gone, not even rotational assist kicks in. Just recently been using a raw, non-modded PS5 controller with bumper jumper tactical layout, 13-13 sensitivities, 0. I can drop 12-17 kills EZ compare to M&K having with a average of 6-9 kills. T 2. All aim assist does is slow your aim speed when your crosshair enters a certain box around the enemy. The aim assist you get is mostly short to midrange, and just barely on very far targets with a sight like that. com Feb 19, 2024 · Warzone players are divided over the controversial topic of aim assist. Gl on your choice! Sometimes I’ll get the kill, and other times I’m getting shit on. You should also set your aim response curve to Dynamic. unlike Aim Slowdown, RAA actively seeks targets and guides Exactly, my friends aren’t bad players, they’re clearly above average, around 1. 1. MnK is better. no sniper one shots, insane aim assist, stacking self revives, quick time to kill, the list goes on. Honestly idk, anecdotally the post-patch default aim assist (which I believe is black ops rn), the aim assist bubble is less sticky and more sensitive to small adjustments. Anything you are "feeling" as different or noticeable is strictly anecdotal. g lower sensitivity/ads sensitivity Aim assist works by targeting a bubble around the player so if the player is further away then the aim assist bubble is smaller to a point where it offers next to no benefits. God damnit I’ve been bitching about rotational aim assist not working for me for so long and nobody has explained the left stick has to be moving for it to work. Slowdown was the de facto aim assist in most legacy COD games until the next gen, rotational aim assist started getting more favor during the advanced movement days to help players have an easier time with target tracking and fast changes in direction, problem is they kept that aspect even after they went back to boots on ground. The most egregious part about the whole "modded controller" thing is the 10X aim assist and here is my work around. By default MnK is stronger and without it it's unfair. 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