Eve online athanor fuel costs per hour. 9m (96-117m/30 days) and go up to 696 units per day 12.
Eve online athanor fuel costs per hour Players can declare their station a home every 30 days. Posted by u/Tasty_Car_7465 - No votes and 15 comments Nov 19, 2018 · Maybe it would be Wise to find a close athanor with a free access and low reprocessing taxes… You could also contact the owner of the closest athanor to ask them if they could grant you access… Some of them have no taxes at all. Oct 20, 2017 · Fittings: 10,000 PWG, 200 CPU Fuel usage: 360 fuel to online / 5 fuel per hour Scheduling your Extractions All pilots who have access to Take Control of a Structure will be able to Schedule and initiate a Moon Mining Extraction. 5k a unit right now, but that is going to go up for sure ) of operation in gas alone. 25% reduction in fuel costs per a day, up to 30%; all fuel costs for stations increased by x2 of current values. The cost of an entire athanor. This functions as a built in Upwell Quantum Core. Fuel is usually 21k per block. 5-15m (375-450m/30 days) Weapons systems will run you anywhere from 500m-1. The cost of the core is 300 million ISK in Upwell Consortium member Rich Plagioclase (top hi-sec rock): 27,450,000 ISK per hour Flawless Arkonor (top hi-sec asteroid moon rock): 36,180,000 ISK per hour You need about 75m in fuel per month for an Athanor with a moon drill. If I don’t want to stuff my fleet hangar full of heavy water, then I can only have Oct 20, 2017 · Engineering Complexes gain bonuses to manufacturing/science jobs and engineering service module fuel use; Refineries gain bonuses to reprocessing and are the only structures that can be used for Moon Mining or to run Reactions; Both the Medium Refinery (Athanor) and the Large Refinery (Tatara) will require 20 hours of vulnerability weekly Feb 17, 2020 · The service modules for manufacturing, research and invention/copy will each consume 9 fuel blocks per hour - roughly 125 million ISK/month each or 375 million ISK/month if you install all 3. May 13, 2018 · A moon drill uses 120 units of fuel per day. Nov 2, 2017 · The need for fuel for a module has gone up a lot, before it was 360 to activate and 120 per day, now there are 720 to activate and 240 a day, when in the module it says that 10 units are needed per cycle, someone would k… Jan 19, 2021 · I’m new to moon mining. I haven't played in like 6 years but just started again last week. 3 hours a month to make up the fuel cost vs mining in belts. 59 M / month. Indexing won’t help unless it is a simply +1 for X amount of additional structures present because unless the base cost is very high, an indexed number won’t make a significant impact. I understand that if you make . capital prints that require months for higher levels, the difference in cost between an NPC station with no bonuses and a Raitaru with T1 rig bonuses can be huge. that or increase the out put Nov 17, 2019 · Fuel blocks seem to be too cheap. Stations obtain 0. I've read that moon mining in high sec got nerfed hard and you can't get back the fuel cost or something and its supposed to be crap now or something? Nov 13, 2017 · Lets say that you have 0. There is always a chance someone will roll through and blow it up, right? So a cheaper station means less risk. However, Within days/weeks (maybe months if you are in a backwater very low traffic system) you will get wardecced and your structure will be reinforced. Different Services use different amounts of fuel, and the details are visible in the attribute listing of Nov 18, 2020 · The job cost for research is based on a parameter called “process time value” - basically, the longer the job takes, the more you pay. 5% tax, this means that you will have to reprocess ore volumes with a cumulative value of 16k billion ISK along with the 240 billion ISK value to cover fuel costs, so to make profit from Reprocessing Ore alone there will have to pass an equivalent of 16. You need to mine moon rocks from an Athanor for 8. The amount of ore brought up with each cycle is directly proportional to the cycle time (30k m³ per hour), so choose whatever works best for your schedule Fire the laser at the moon. There is an initial online cost of service modules of 3 days worth so the initial online cost will be ~20 mil. (Otherwise, yes, mining alone will cost less than half in fuel costs. I’m thinking of setting up in a low sec system so I can try out moon mining. A fuel block costs 20,000 ISK. . and this would fund other play styles. You can then transport quite a bit in a Miasmos to get better prices. Metanox Moon Drills will require an Integrated Moon Drill Armature to be built, and will always drop it at a 100% rate. Current average sell price for fuel blocks @ Jita, across the four different types, is 22 499 isk. Players obtain +10% Refine rate,-5% Tax, and - 10% Repair, and clone costs. You can confirm the cycle time by trying to fit an unbonused Engineering Complex or Refinery with the cloning module in the fitting simulator to see the fuel consumption per day in the fuel panel to the right. 75 / (36. com Depends on your definition of viable, it can be done, you just need to build/obtain/whatever the structure/core/fit/fuel, if you are only mining+ refining, cost to run is about 200Mil/month. So, 22 499 / fuel block x 312 blocks / day x 30 days = 210. 3 hours. Once online, the Service Module requires fuel to remain active, which will also be taken from the Fuel Bay every hour. See full list on support. But the fuel bay doesn’t last me very long, so I have to leave the dangerous area before I’d like to. Until your business grows to the point where you can justify this expense, you’re better off renting offices in a public structure. Like a bucket quarry in space. Round it to 1 mil an hour to cover price variations. A reprocessing unit uses 192 units. 2-3. I have the place all picked out, and I really don’t mind putting up extra isk for the bigger station. Mar 1, 2019 · Onlining a service module will consume 3 days of fuel instantly. Jun 24, 2024 · I miss the old ways of having choices for moon mining where i could do it solo on lesser, or go for bigger which had risks. eveonline. Per hour income is therefore 34M isk per Hulk. Beware however, your miasmos might be worth ganking on the way, so don’t autopilot and pay attention Jun 20, 2017 · If it is higher than 5 blocks per hour, then the cost for service modules should be lowered by a relative amount based on how many service modules can be fitted. If you have an astrahus with just a clone bay (the most common for small corps probably) then the fuel cost is very modest, running about 100m ISK per 3 months. Jun 9, 2022 · My preferred boosting ship is the porpoise. e. Oct 10, 2024 · How about just say ‘its 64k units a month’ or even better, over 750 million ISK per month ( Jita says 12. 24k billion value of ore through your Structure per month. But only if it’s worth it. 9m (96-117m/30 days) and go up to 696 units per day 12. Nov 18, 2021 · As the orca didn’t mine, the income is pretty much 854 / 6 = 142M isk per Hulk that was mining for somewhat more then 4 hours. If you for example fetch the type_id of 35835 for an Athanor, then in its dogma_attributes you will find the attribute_id of 2339 , which is the dogma id for the Hi, I'm trying to find info on how expensive it is to run an Athanor in high sec. Don’t think I’ll ever get us Make sure you take it to an available Athanor and compress the ore for like 20% more value (and a ton less space). . 45) = 8. Aug 29, 2024 · There is an initial onlining cost of 3 days' worth of fuel which is taken from the fuel bay when a Service put online. Oct 21, 2024 · Only a single Metenox Moon Drill, Athanor, or Tatara can be at the same moon mining location at any time. Is this just the nature of economics? Theoretically the cost to produce something should equilibrate to the opportunity cost of its inputs. … If you plan to also use the athanor to mine the moon, you could recover a part of the fuel costs… The fuel is based off the modules you plan on using like reprocessing, clone bay. But a 4% refining bonus vs 2% seems like it Apr 23, 2019 · Stations have higher costs. look up the fuel cost of each you plan on using and that is your fuel cost, if you use citadel modules with citadels you get a slight decrease in fuel cost, same goes for engineering modules with engineering complexes. All fuel blocks are way under their input costs. Upkeep Costs start at 180 fuel blocks per day 3. Easy to get used to. If you are researching BPOs that will have market value - i. So that's 800,000 ISK an hour. Meaning it’s more profitable just to sell the inputs. The economy is losing money on them even if some individuals think they are profiting. So about 180 mil per month. New tech's more like slicing out a volcano and bringing the whole thing up. 5b depending on your preferred loadout. This will break off a chunk of the moon and allow it to be pulled away from the surface. 6-8 service slots 105-120 fuel blocks an hour This system brings costs roughly in line with the old POS system at the medium and large tiers, promotes service module diversity as there's less penalty for cross installing and makes fuel calculations slightly easier. i feel either adding a skill to reduce Magmatic Gas consumption or… just reducing it to 1 unit of Magmatic Gas per cycle would be more cost effective. The fuel cost depends on the modules you have online. Moko_Musana (Moko Musana) November 22, 2021, 2:22pm That said, a market module uses 40 fuel blocks an hour. This also makes it a bit harder to do prolonged mining ops with the vessel. 18-27. “Seen thousands of auto miners come and go. Citadels, engineering complexes and refineries have different bonuses on fuel cost for these modules, so also check the dogma attributes of the different structures for these bonuses. 24 mil a day, 720 mil a month. It’s lower cost makes me much more willing to put it on field in risky situations. rck fnrnwiul prbs mwmk kgta ndkoixr yohgyp zbpce lphyhw didbmv