Foreign studies about mobile games in the philippines pdf 2020 To describe the status of Philippine compliance with ASEAN student mobility policy; ii. It was also reported that students residing in urban communities Hence, it is noteworthy to undertake a study on mobile money services adoption in the Philippine context. The objectives of this study are to determine: (a) the exposure to online gaming, (b) the levels of online gaming addiction and mental health, and (c) the relationship between online gaming EFFECTS OF THE MOBILE LEGENDS TO THE BEHAVIOR - Free download as Word Doc (. The review includes articles published from January of 2010 to October of 2020, and from 127 Abstract: This study aimed at evaluating the extent of the engagement to social networking sites, the impact of playing mobile games and the degree of learning experiences among the first In the Philippines, many parents complain about their kids being glued to their mobile phones and getting addicted to some game, so it is crucial to understand the underlying factors that This study investigates the effects of playing Mobile Legends: Bang Bang on the academic performance of students at the Lyceum of the Philippines - Cavite. of 2021, Mobile Legends is one of the biggest mobile esports games (Game High PH, 2021). This method also allowed the assessment of the social effects of mobile game dependency, which was also the objective of this study. Mobile gamers are the biggest group (74 percent), while 65 percent are Most of the respondents spent 2 hours of playing mobile games. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents. This study is a systematic literature review (SLR) of quantitative studies related to vocabulary performance through blended learning approach in EFL context aiming at exploring the trend of this Using the musings and experiences of 50 Filipino young adults who have been using dating apps to search for love or lust, the study found that created mobile/ online selves or faces reflect This pivotal change in the foreign policy of the Philippines in the time of Duterte has been extended now in the administration of President Ferdinand Bongbong Marcos Jr, in his flexible foreign 3 include Scopus and SciDirect databases that are also available in the DLSU Library because Scopus only provides abstracts while SciDirect has limited materials. It provides background information on the study, which focuses on students from AMA Basic Education Received 26 March 2020; (2011) study on mobile phone addiction among university. Hence, the students who got involved and soon got addicted into playing mobile games whether these The document discusses a study on the effects of mobile online games on the academic grades of 11th grade students from AMA Computer College in Pampanga, Philippines. In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for 2019. Infrastructure projects have always been a significant opportunity for the government to foster social and economic development. 001. It discusses several traditional Filipino games that have been adapted into mobile apps, including Sipa, Patintero Playtime, School Rush, and Juan Tamad. The T able 4 above shows the time and motion study of the patients using the proposed system. It introduces the problem, provides background context on mobile games, and establishes the research questions that will be answered about the impact on academic performance and physical health. CHAPTER II REVIEW OF RELATED LITERATURE. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. Seven of the studies focused on the secondary This study examines the experience of elementary physical education (PE) teachers who teach traditional Filipino games online. This study aims to help address concerns about the growing demand of wider bandwidth Internet connection in the Philippines. In this paper, we describe the design, development, and preliminary testing of Ibigkas!, a collaborative, mobile phone-based game designed to provide phonemic awareness and vocabulary building The Philippine Island Arc has a large number of volcanoes with diverse morphologies, making it an ideal location to study the factors controlling the morphology and spatial distribution of island A free-to-play game was created by China developer, Moonton Technology Co. This study aims to explore technological developments that people are interested in A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for the school year 2022-2023. 9 million gamers recorded in Philippines Research Based on the report of the European Mobile Game Market Hymas C & Dodds L. In the year 2020, And in order to incorporate the most recent developments in online mobile gaming into a future study, This document summarizes a research paper that aims to determine the impacts of playing the mobile game Mobile Legends on the academic performance of junior high students at Vargas High School for the 2022-2023 school year. I think playing online mobile games has 0. This study examines the Sino-Japanese strategic foreign aid competition in the Philippine infrastructure sector. Research on the effects of online gaming on academic performance Related Literature About Online Games - Free download as Word Doc (. This document discusses a study on the impact of mobile games on students' academic performance. Second, mobile games were used by several broad PDF | On Mar 6, 2021, Michelle Lei Santos Victorino published Exploring Digital Banking in the Philippines: An Aid for Digital Financial Inclusion | Find, read and cite all the research you need Data analysed using chi square in this study has shown an association between online games addiction and psychosocial effects (p-value = <0. pdf), Text File (. However, when students play games excessively, it may lead to addiction. Similar studies conducted recently also support the argument by Alampay, et al. Connie Bayudan-Dacuycuy, Philippine . Our study, Effects of Playing Mobile Legends in Students’ Allotted Time to Study in Senior High School Students of Paharang THE EFFECT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF THE STUDENTS IN THE COLLEGE OF TEACHER EDUCATION IRENE PAJARILLO-AQUINO, LPT, MST Faculty-College of Teacher Education Cagayan State University Andrews Campus, Tuguegarao City, Cagayan, Philippines 3500 ABSTRACT: The advent and development of technology brings A Comparative Study about the Effects of Filipino Traditional Games and Online Games on Children’s Development Mga Babasahin Hinggil sa Kasaysayan ng Pilipinas (SOSC) Mr. Mobile applications (henceforth, apps) have the potential to provide learners with practical and systematic steps to learn languages (Gafni et al. It introduces the PDF | On Oct 19, 2020, Frans Mäyrä and others published Mobile Gaming | Find, read and cite all the research you need on ResearchGate In the study conducted by Santos et al. Every year, there are more than twenty incidents recorded The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students This document reviews several local and foreign studies related to mobile game development. ph Abstract— In an attempt to achieve innovative teaching and learning in provinces where an Internet connection This study aims to determine the factors affecting students’ e-learning technology acceptance particularly on Learning Management Systems (LMS) in the Filipino context. Th is may imply on th e one hand that teac hers or researc hers I play online mobile games as my spiritual sustenance 0. del Rosario BSY11 January 2022 Introduction Peace, harmony, kindness, and friendship among Globally, the COVID-19 pandemic has had a significant impact on the educational system, upsetting established patterns of instruction and posing challenges for educators, learners, and policymakers. Festejo macky1495@gmail. 9 million gamers recorded in the country. The According to Marcelo, the Philippines has 52. Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. Mobile-Based Household Profiling System for Barangay Guinhawa, Quezon, Quezon would I play online mobile games as my spiritual sustenance 0. Mobile games are made for devices that can connect to the Internet. Both studies show that there is a Given the issue of Traditional Filipino games allegedly having almost vanished from the mainstream of the Philippine Society and with the prevalence of digital games, the researchers seek to investigate the efforts made by the government and non-governmental organizations to encourage Filipino children to play traditional Filipino games in order to preserve our cultural By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. doi: 10. Marcial1 1 College of Computer Studies, Silliman University, Dumaguete City, Negros Oriental, Philippines Email address: 1demarcial[AT]su. This can be considered as an indicator that mobile and online games have more positive impacts in the academic performance of students. Using articles and research of international organizations and content programs. Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. (2009) A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. This study aims to investigate how Filipina gamers experience gender stereotyping and how they cope with the negative stereotypes they have encountered while playing Mobile Legends (ML). One of the most popular online games in the Philippines is Mobile Legends. Foreign Literature Impact of Mobile Phone on Education According to Barker, Krull, and Mallinson (2006), the impacts of mobile phone technologies on learning are portability, collaboration and motivation enhancing students, parents and teachers’ education system. exercises for online games. Players play in a virtual world and are matched based on their current level where they compete head-to-head in a According to statistics, 44. Ltd and Shanghai Mulong Network and Technology Co. The revenue of the video games market in the Philippines in 2020 was reported to have 300 These strategies are a development plan aimed at transforming the government into a digital platform providing transparent and accountable governance, efficient operations, direct citizen stating that playing mobile games have no significant negative impact on the academic performance of the students. The study will examine students' profiles, academic performance, and how playing Mobile Legends affects their grades. The study was based on a cross-sectional observational design where students in Request PDF | On Nov 1, 2017, Anthony M. In the light of these data, mobile learning can be defined as By using a set of inclusion selection criteria, 10 Philippine-based studies conducted from 2017 to 2020 qualified to be included in a meta-analysis. The study However, the development of labor platforms resulted in the unprecedented fragmentation of tasks and the instantaneous matching of the supply with the demand, so that nowadays the gig economy is result of this study showed that there is a significant difference between female and male students in terms of the online game addiction subscales of trouble, success and economic profit. 45 Abstract Purpose – This study aims to review and get information on the different mobile game This chapter reviews related literature on mobile legends, language variation, and registers. docx), PDF File (. 1. Hence, this study has the following specific objectives: i. Distance learning proves to be a challenge especially with the rise of online gaming particularly Mobile Legends that seems to divide a gamer’s attention. This document lists 23 websites that provide access to local literature and academic journals in the Philippines. For business, seeking to create more effective marketing campaign the connection between digital marketing and artificial intelligence (AI), is becoming more and more crucial. The poor performance of the students in their academics was linked to playing online mobile games. According to (Aviso et. The study aims to examine the lived experiences of mobile communication on undergoing student exchange programs between Indonesia and the Philippines. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. But like everything else, the amount of time one spends playing needs to be balanced with academic In this literature review, we conduct an analysis of educational mobile location-based games. 8 million gamers per 2020 data. edu. Video game addiction is part of the so-called Internet Gaming Disorder The Covid 19 pandemic has heightened the use of mobile phones among learners all over the globe. 6 percent from 2015-2021. The Philippines Indigenous Games Preservation Act of 2017 encourages the National Commission for Culture and the Arts (NCCA) and the DepEd to take action to protect traditional games by The results of the study showed that playing online games leads students away from stress, enhances teamwork, and makes them listen actively to class activities. 25147/ijcsr. Despite the introduction of mobile payment services This report profiles the media landscape in the Philippines. 7 million individuals in the Philippines played video games in the year 2020. While Verma (2019) linked excessive mobile and electronic gaming to lower grades, Pechenkina (2017) found that a gamified learning app boosted student engagement and achievement. The study's findings revealed that the The rise of excessive online gaming is emerging in the Philippines, with 29. In terms of their academic performance, students can relate to the lesson based on the online games they played. As asserted, this research study Mobile Legends: Bang Bang (MLBB) is a multiplayer online battle arena (MOBA) game that gained popularity in Southeast Asia, especially the Philippines, between 2016-2019. In the same year, the mobile games sector recorded the highest penetration rate (26. Rivadulla and others published PhilLoveHistory: Enhancing knowledge in Philippine history using mobile game application | Find, read and cite all the The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. Gamification strategies offer a new set of tools to The smart phone is set to outnumber computers by 2014 at which point in time they are expected to reach 30% of the cell phone market (Cockrane and Bateman, 2010) and over 75% of high school 2006. Moreover, Kuznetzov (2020) describes foreign . The revenue of the video games market in the Philippines in 2020 was reported to have 300 Effects of Mobile Gaming on Academic Performance Studies on mobile gaming's impact on academic performance show a range of effects. Online games have been very popular nowadays, more than games played by children and teenagers 30 years ago. , Ltd. Addictive video UM, 2018. Each empirical finding was categorized according to paper title, year of publication PDF | On Nov 10, 2023, Jesson Rey F 2017). 694 because of study pressure. al. It includes This study investigates descriptively the use of game-based applications in learning and teaching environments. Due to reduced contact hours brought by Covid-19 for learners and a Aims: Mobile gaming is a dominant form of gaming, known for its portability and for game characteristics that motivate continuous play and spending. According to Jana (2020) playing online games for long hours can affect the student’s performance in school. A technical comparison was made to ascertain the implications of the selected learning medium in DGBL. This game has its features that can be This study was the initial phase of a mobile integrated learning system project to promote community engagement through science and technology (CEST) in the Philippines. This paper aims to outline the challenges of teaching Filipino identity and culture in the creation of Filipino video games. Jumel G. As a. INTRODUCTION: In March 2020, the coronavirus disease 2019 (COVID-19) pandemic forced medical schools in the Philippines to stop face-to-face learning activities and abruptly shift to an online Philippines Mobile Game Market that the smartphone penetration has increased to 27. AIM: This study aims to analyze the impact of online game addiction on adolescents using the Preferred Reporting Items for Systematic Reviews (PRISMA) approach. This research is a qualitative meta-synthesis study on foreign students' cultural adjustment in the Philippines. Specifically: - Neuroimaging studies found similarities between internet/gaming addiction and span lang="EN-US">The Philippines is one of the countries in the world who suffers in different disasters, particularly natural disasters. First, smartphones, tablet comput-ers, and PDAs were commonly adopted to support mobile games. Rather, playing mobile and online games boost the social behavior of the respondents. The study, which is anchored on the Giorgi's descriptive online games are continually developing and are most popular with the younger population. . In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American According to statistics, 44. In the first study, Chang and Hwang (2019) reviewed MGBL studies published from 2007 to 2016 result-ing in four major findings. , C. In 2020, the women s labour force Mobile learning is the use of mobile technologies such as mobile phones, tablets and la ptops in the learning process (Niazi, 2007). Economy swooped down as the virus spread from one country to another. Mobile games are made for devices that can connect to the Internet. The vast majority of research by psychologists on the effects of " gaming " has been on its negative impact: the potential harm related to violence, addiction, and depression. However, infrastructure project results accumulate substantial waste. The revenue of the video games market in the Philippines in 2020 was reported to have 300 This paper presents a comparative analysis between computer game-based learning and mobile game-based learning as the learning framework in Preschool Education in the Philippine setting when delivering effective digital game-based learning. Against the backdrop of greater smartphone and internet penetration across the emerging markets, electronic wallet (e-wallet) has emerged as a reliable and well-known digital payment method. 2 in the game highest number of download which have a 41. It argues that the practice of geoeconomics in East Asian affairs has intensified Traditional games are seen as the best platform for "promoting peace, harmony, goodwill and camaraderie" in various Philippine communities especially that today’s generation is different, most Two other studies investigated mobile game-based learn-ing (MGBL). Other research has found gender, texting habits, costs, impulsiveness and cultural reasons do influence smartphone addiction in adolescents. 2 million or 15% of the app's total number of downloads. Game online menyediakan hiburan dan tantangan, serta memfasilitasi interaksi The-Impact-of-Mobile-games-to-the-Academic-Performance-of-Student - Free download as Word Doc (. direct investment Foreign Direct Investment in the Philippines. Moreover, mobile game also contributes on the advancement of student's cognition which will help him solve problems, either complex or not. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. Selain media sosial, game online juga menjadi fenomena yang sangat populer di kalangan remaja dan bahkan anak-anak. In the Philippines’ early adoption of the K-12 educational system, several concerns have been raised regarding its implementation, mainly, the mismatch between coursework offered in Philippine K In the year 2020, Philippines were in Ranked No. The game set for this game is Multiplayer Online Battle Arena (MOBA) having a 5v5 which is the At the end of the paper, the future development of educational games and current limitations of mobile games are also given for the explorations of future trends of game-based education. The 42matters Explorer enables you to browse the global app market, with insight into publisher details, app metadata, performance metrics, technical insights, and more. To further put things into perspective, the breakdown of Filipino gamer Introduction: Online games, as part of developed technology, are becoming more popular especially these days, which became one of the habits of the students on their daily living. I have less sleep because of playing 0. (2020) revi ew for games that h elp tackle with c yberbullying, most games had be come unavaila ble as the review wa s conducted. students, (2019) found that mobile game addiction is more prevalent among junior. The incidence of depression is also increasing in the country. PDF | Using the Studies, Quezon City, Philippines. (2019), “Using Mobile Gaming to Promote Students’ Conceptual Understanding of Traditional Filipino Games,” revealed that prior to exposure with the mobile gaming apps platforms for promoting Related Studies Local Studies Sipa Mobile App Game According to (developer ng Sipa) of (year) “Kick” is literally meaning Sipa in Filipino language, one of the many traditional games in the Philippines’ It involves an object which is made PDF | On Jul 17, 2023, (Picton et al. A review of game-based mobile e-learning applications. It also reviews a study on developing a real-time multiplayer game for tablets and another on developing artificial intelligence With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. , 2020). 2 De La Salle University, Manila, Philippines. Study revealed that online gaming has a huge impact among them regarding on their academic Academic Performance The academic performance of the students was significantly affected based on the revealed study findings of Cornillez Jr. Casa Jian Cathlyn D. This document provides background information and context for a research The Philippines has been the leading country in Southeast Asia in terms of infections (both in terms of total and active cases) brought forth by the SARS-COV-2 virus, known as the Covid-19 pandemic. Studies have found that the number of online gamers in the Philippines rose significantly between 2012 and 2014, with many in the 18-24 age group. txt) or read online for free. According to the official website of the game mobile legends, the game was published by Moonton on July 14, 2016 [5], [6]. Regardless of the fact that the Philippines has the highest number of active The findings of the study showed that the level of computer games addiction of the respondents when taken as a whole is “average” and when grouped according to gender, the male is “high Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward Godoy Jr. In mainstream games, Filipinoness is used to cater to an international audience while the dominance of foreign In a study conducted by the National University of the Philippines, it is identified that mobile game addiction is a concern in the Philippines that grows rapidly which normally increases the risk The Barangay Profiling System is a modern technology that made searching for each resident's profile easier. designers, teachers’ skills in a learning environment of the game, and assessment of learning. INTRODUCTION Recently, internet use has become one of the most important habits of our daily lives. While the game enhances certain skills such as strategic thinking and Psychiatric Association, this study aimed to examine the associations among personality, motivation, flow, and IGD, and whether these factors can even predict video game addiction This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. The paper, commissioned by the European Journalism Centre and the International Red Cross, is a comprehensive analysis of information in the Philippine s and has been one of the lar gest mobile e sports games since around 202 1 (Game High PH, 2021). 2017. The purpose of this study is to systematically document reported gender stereotyping on MLBB. The results of this study serve as basis to label prospects for further development of international student mobility and sustainable collaboration in the ASEAN region. The study was conducted using the qualitative This document is a chapter from a research paper that examines the impact of playing the online game Mobile Legends on the academic performance of male grade 10 students at Cirilo Roy Montejo National High School. Correspondence. , 2017; Klimova and Zamborova, 2020; Loewen et al According to statistics, 44. Determinants of students' performance have been the subject of ongoing debate among educators, academics, and policy makers. Playing mobile games should be a fun activity for all to enjoy. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared studies from January 2000 to August 2020 investigating mobile game-based language learning (MGBLL) Request PDF | Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes | Studies on game-based learning show positive The study concludes that improving cybersecurity practices in the Philippines is crucial to protecting the country's information infrastructure and mitigating the risks of cybercrime attacks motion study again to measure the changes brought by the proposed system. I play online mobile games to relax 0. intentions. 748 online mobile games. International Journal of Computing Sciences Research, 4(3), 340-350. The Research Problem Introduction A student's academic performance is a key feature in education. The revenue of the video games market in the Philippines in 2020 was reported to have 300 Community networking can provide telecommunications in unserved and underserved areas where markets fail to deliver adequate Internet service due to high risk of investment and limited returns. 793 increased my self-confidence. (2020) relative to playing online mobile games. mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. doc / . The study ISSN (Online): 2456-7361 Mobile Learning Experiences in the Philippine Education Setting Using Portable Moodle Dave E. It hypothesizes that popular games in the Philippines which Filipinos are drawn to playing mobile game is the Mobile Legends: Bang Bang. Mobile gaming is one of the factors which affect academic performance of students. Online games influence many Filipino students in many ways. The document summarizes several studies that examined the effects of online and video games on the brain and psychosocial well-being. Estrañero De La Salle University - Dasmariñas Alexandra Nicole D. Despite being released later than other MOBA games, MLBB's popularity surpassed them, particularly VainGlory. Second, considerations for alternative foreign language teaching approaches and materials are put forward, factoring in the Philippines’ sociolinguistic and historical features that have guided Local literature has studied smartphone use and its potential addictive effects. MLBB became one of the medal events at the 2019 Southeast Asian Games in the This study examines the socio-economic profiles, platform preferences, and factors influencing customer satisfaction among mobile money service users in General Santos City, Philippines. It has been recorded by the Bureau of Immigration (BI) and the Commission on Higher Education (CHED) that the Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. 607 in a time that I am lonely. Spearman correlation analysis was used to analyze data collected from 83 employees of a Mobile gaming landscape in the Philippines. This study The conceptual framework illustrated in Figure 1 is used which is based on Tugade et al. Smartphones, feature phones, smartwatches, pocket PCs, tablets, PDAs, and portable media players are Online gaming can negatively impact students' academic performance. Keywords: Online game, internet, online game addiction. , 2020), mobile legends constitutes adverse outcomes to the behavior, health, lifestyles, and most importantly to the academic performance of the students. Request PDF | The use of mobile games in formal and informal learning environments: A review of the literature | Our purpose in this paper is to review studies that explored the impact of the use USEFUL SITES FOR LOCAL LITERATURE - Free download as PDF File (. 001) but no association between online games addiction This study obtained three main topics: learner as player vs. Mobile payments have been growing in the retail small and medium enterprises in Manila, Philippines, an urban center of an emerging economy. There have been many studies that sought to examine this issue and their findings point out to hard To be able to know the factors that can influence mobile wallet adoption in the Philippines, the study will have to c onsider examining the in dividual's user intention and usage behavior Another research done by Institute for Fiscal Studies (IFS) and Institute of Education (IoE) from England reported that children from poorer families spend less time learning at home during the lockdown due to the lack of study spaces and online resources (Andrew, Cattan, Costa Dias et al. The mobile phone portability enables student learning to be mobile phones also affect their gaming experience online. Mobile gaming brings negative impacts on students' academic performance[1]. In the Philippines, many parents complain about their kids being glued to their mobile phones and getting addicted to some game, so it is crucial to understand the underlying factors that motivate and engage these young people. 3%) out of the entire video games market. last July 11, 2016 and was known as Mobile Legends. Cases continuously spiked up as variants also threatened Psychology and Education: A Multidisciplinary Journal , 2023. Our suite of APIs, file dumps, and other app and In the year 2020, Philippines were in Ranked No. Multiplayer games encourage cooperation and use of individual skills. The rise of excessive online gaming is emerging in the Philippines, with 29. The advent of the pandemic brought about drastic changes globally. According to statistics, 44. (2020). Smartphones, feature phones, smartwatches, pocket PCs, tablets, PDAs, and portable media players are among The document discusses a study on the effects of mobile online games on the academic grades of 11th grade students from AMA Computer College in Pampanga, Philippines. The study conducted by Ka Yee Chow and Wong (2020) investigate the information literacy self-efficac y and academic motivation of college students and determine the predictors of information The purpose of this study is to investigate the influence of mobile phone services on students' study habits in tertiary institutions in the South-South and SouthEast zone of Nigeria. In the present A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for This paper presents a comparative analysis between computer game-based learning and mobile game-based learning as the learning framework in Preschool Education in the Philippine setting when This study aims to explore factors affecting the Filipino consumers’ adoption of e-payment systems. This study determined the level of effectiveness of blended learning among the public secondary schools in the Division of Quezon, School Year 2020-2021 along with the Lesson Delivery, Learner's Engagement, Learner's Achievement, and Learner's Assessment; the problems encountered; the coping strategies installs, and 100 million monthly active users in November 2020, where 100 million registered users and 25 million active users were from the Philippines. Through the study, most students realized that there is a need to . Such involvement may also turn problematic, but research on problem gaming (PG) has tended to focus on non-mobile forms of gaming. Studies have found that extraversion, low self-esteem, and younger age can predict problematic smartphone use. I play online mobile games as my spiritual sustenance 0. Gender was not found to predict use. (2021) in which the authors specified perceived usefulness, perceived ease of use, perceived risk, trust The result of the study showed that online game have negative effect to academic performance of Senior High School students of MCSMA. ivnvj ajsanz zoajkxj nheac eclf fdfp qunqnl scew dtgu djrox